getHitIndex: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(return)
(better wording)
Line 19: Line 19:
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 2


| [[Number]] or [[Nothing]] on non-existing vehicle or hitPartIndex |= Return value
| [[Number]] or [[Nothing]] when invalid input is given |= Return value
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 14:06, 11 September 2015


Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number or Nothing when invalid input is given

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamagesetHitIndexsetHitPointDamagegetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section