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- Return a UniqueID of the given unit (player).
- In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
- getPlayerUID unit
- unit: Object
- Return Value:
- String - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP