Difference between revisions of "inArea"

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{{Command|Comments=
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{{Command
  
| arma3 |Game name=
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| arma3
  
|1.58|Game Version (number surrounded by NO SPACES)=
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|1.58
  
|gr1= Triggers |GROUP1=
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|gr1= Triggers
  
|gr2= Markers |GROUP2=
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|gr2= Markers
  
|gr3= Locations |GROUP3=
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|gr3= Locations
  
|gr4= Positions |GROUP4=
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|gr4= Positions
  
 
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
 
| Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area. |DESCRIPTION=
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Alternatively, use [[inAreaArray]] to check multiple positions/objects within area.
  
| position [[inArea]] trigger |SYNTAX=
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| position [[inArea]] trigger
  
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER1=
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|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
  
|p2= trigger: [[Object]] - existing trigger |PARAMETER2=
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|p2= trigger: [[Object]] - existing trigger
  
| [[Boolean]] |RETURNVALUE=
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| [[Boolean]]
  
|s2= position [[inArea]] marker |SYNTAX2=
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|s2= position [[inArea]] marker
  
 
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
 
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER21=
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|p22= marker: [[String]] - existing marker |PARAMETER22=
 
|p22= marker: [[String]] - existing marker |PARAMETER22=
  
|r2= [[Boolean]] |RETURNVALUE2=
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|r2= [[Boolean]]
  
|s3= position [[inArea]] location|SYNTAX3=
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|s3= position [[inArea]] location
  
 
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
 
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER41=
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|p42= location: [[Location]] - existing location |PARAMETER42=
 
|p42= location: [[Location]] - existing location |PARAMETER42=
  
|r3= [[Boolean]] |RETURNVALUE3=
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|r3= [[Boolean]]
  
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]|SYNTAX4=
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|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]
  
 
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
 
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]] |PARAMETER61=
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|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.59.135137''|PARAMETER67=
  
|r4= [[Boolean]] |RETURNVALUE4=
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|r4= [[Boolean]]
  
  
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>|Example1=
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|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>
  
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>|Example2=
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|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>
  
|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]] |SEEALSO=
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|[[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]
 
}}
 
}}
  

Revision as of 00:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to triggerArea format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.

Alternatively, use inAreaArray to check multiple positions/objects within area.
Groups:
TriggersMarkersLocationsPositions

Syntax 1

Syntax:
position inArea trigger
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
trigger: Object - existing trigger
Return Value:
Boolean

Syntax 2

Syntax:
position inArea marker
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
marker: String - existing marker
Return Value:
Boolean

Syntax 3

Syntax:
position inArea location
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
location: Location - existing location
Return Value:
Boolean

Syntax 4

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Array or Object - position in format Position3D, Position2D or Object
center: Array or Object - center of the area in format Position3D, Position2D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited) since Arma 3 v1.59.135137
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation

Notes

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Notes

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