Difference between revisions of "inArea"

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
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|gr4= Positions
 
|gr4= Positions
  
|descr= Checks whether given position is inside given area. The area is usually a rectangle or an ellipse defined similar to [[triggerArea]] format. Hence argument for this command could be a trigger, a marker, a location or an array in format [center, a, b, angle, isRectangle, c]. This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and [[drawEllipse]]. <br><br>
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|descr= Checks whether given position or object is inside given area. Use [[inAreaArray]] to check multiple positions/objects within area.
Alternatively, use [[inAreaArray]] to check multiple positions/objects within area.
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{{Feature|informative|This command also supports hexagon area which can be created from ellipse when both a and b are negative.
 +
Hexagon ellipses are also supported by both marker creation and [[drawEllipse]].}}
  
|s1= position [[inArea]] trigger
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|s1= position [[inArea]] area
  
|p1= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
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|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
  
|p2= trigger: [[Object]] - existing trigger
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|p2= area: [[Object]], [[String]], [[Location]]
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* [[Object]] - trigger
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* [[String]] - marker name
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* [[Location]] - location
  
 
|r1= [[Boolean]]
 
|r1= [[Boolean]]
  
|s2= position [[inArea]] marker
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|s2= position [[inArea]] [center, a, b, angle, isRectangle, c]
  
|p21= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
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|p21= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]]
  
|p22= marker: [[String]] - existing marker
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|p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]] or [[Group]]
  
|r2= [[Boolean]]
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|p23= a: [[Number]] - x axis (x / 2)
  
|s3= position [[inArea]] location
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|p24= b: [[Number]] - y axis (y / 2)
  
|p41= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
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|p25= angle: [[Number]] - rotation angle
  
|p42= location: [[Location]] - existing location
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|p26= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse
  
|r3= [[Boolean]]
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|p27= c: [[Number]] - (Optional, default -1 (unlimited)) z axis (z / 2)
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|p27since= arma3 1.60
  
|s4= position [[inArea]] [center, a, b, angle, isRectangle, c]
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|r2= [[Boolean]]
 
 
|p61= position: [[Array]] or [[Object]] - position in format [[Position3D]], [[Position2D]] or [[Object]]
 
 
 
|p62= center: [[Array]] or [[Object]] - center of the area in format [[Position3D]], [[Position2D]], [[Object]] or [[Group]]
 
 
 
|p63= a: [[Number]] - x axis (x / 2)
 
 
 
|p64= b: [[Number]] - y axis (y / 2)
 
 
 
|p65= angle: [[Number]] - rotation angle
 
 
 
|p66= isRectangle: [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse
 
 
 
|p67= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited) ''since Arma 3 v1.60''
 
 
 
|r4= [[Boolean]]
 
  
|x1= <code>_playerIsInside = [[player]] [[inArea]] _myTrigger;</code>
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|x1= <sqf>_playerIsInside = player inArea _myTrigger;</sqf>
  
|x2= <code>_positionIsInside = _myPosition [[inArea]] [<nowiki/>[100, 100, 0], 20, 30, 45, [[false]]];</code>
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|x2= <sqf>_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];</sqf>
  
|seealso= [[inAreaArray]], [[triggerArea]], [[in]], [[inPolygon]], [[drawEllipse]], [[drawRectangle]], [[createTrigger]], [[createMarker]], [[createLocation]]
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|seealso= [[inAreaArray]] [[triggerArea]] [[in]] [[inPolygon]] [[drawEllipse]] [[drawRectangle]] [[createTrigger]] [[createMarker]] [[createLocation]]
 
}}
 
}}

Revision as of 09:15, 14 May 2022

Hover & click on the images for description

Description

Description:
Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
This command also supports hexagon area which can be created from ellipse when both a and b are negative. Hexagon ellipses are also supported by both marker creation and drawEllipse.
Groups:
TriggersMarkersLocationsPositions

Syntax

Syntax:
position inArea area
Parameters:
position: Object or Array in format Position2D or Position3D
area: Object, String, Location
Return Value:
Boolean

Alternative Syntax

Syntax:
position inArea [center, a, b, angle, isRectangle, c]
Parameters:
position: Object or Array in format Position2D or Position3D
center: Array or Object - center of the area in format Position2D, Position3D, Object or Group
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle: Number - rotation angle
isRectangle: Boolean - true if rectangle, false if ellipse
since Arma 3 logo black.png1.60
c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
Return Value:
Boolean

Examples

Example 1:
_playerIsInside = player inArea _myTrigger;
Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];

Additional Information

See also:
inAreaArray triggerArea in inPolygon drawEllipse drawRectangle createTrigger createMarker createLocation

Notes

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