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Returns resting state of a PhysX (EPE) object. Some EPE objects are deliberately put to sleep by the engine to save resources. This command returns true when object is simulating and false when it is put to sleep. With units of type Man the behaviour is slightly different. As units never get put to sleep, the command outputs ragdoll state of a unit instead. There are 6 states for the output of the command: It may look counter-intuitive but there is a simple formula to return ragdoll state of a unit (since Arma 3 logo black.png2.10):
private _unitIsInRagdoll = alive _unit != isAwake _unit;
Object Manipulation


isAwake object
object: Object - PhysX object or unit
Return Value:
Boolean - see description


Example 1:
private _isAwake = isAwake _object;

Additional Information

See also:
awake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition


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