Difference between revisions of "isBurning"
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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− | {{Command | + | {{Command |
− | | arma3 | + | | arma3 |
− | |0.50 | + | |0.50 |
− | |gr1= Object Manipulation | + | |gr1= Object Manipulation |
| Returns whether the unit is burning. | | Returns whether the unit is burning. | ||
− | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. | + | This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that. |
− | | '''isBurning''' unit | + | | '''isBurning''' unit |
− | |p1= unit: [[Object]] | + | |p1= unit: [[Object]] |
− | | [[Boolean]] | + | | [[Boolean]] |
− | |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> | + | |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> |
− | | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] | + | | [[getBleedingRemaining]], [[setBleedingRemaining]], [[isBleeding]], [[inflamed]] |
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 01:42, 18 January 2021
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
Additional Information
Notes
-
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