lockTurret: Difference between revisions

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(locality, see also)
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| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]] |= SEEALSO  
| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 22:10, 18 February 2014

Hover & click on the images for description

Description

Description:
Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local.
Groups:
Uncategorised

Syntax

Syntax:
vehicle lockTurret [turret path,lock]
Parameters:
vehicle: Object -
[turret path,lock]: Array -
Return Value:
Nothing

Examples

Example 1:
vehicleName lockTurret [[0,0], true];
Example 2:
vehicle player lockTurret [[0],true];

Additional Information

See also:
lockedTurretlockCargolockDriverassignedVehicleRoleturretUnitmoveInTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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