Difference between revisions of "lookAt"

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[[Category:Scripting Commands|LOOKAT]]
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{{Command|= Comments
[[Category:Scripting Commands OFP Elite |LOOKAT]]
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____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|LOOKAT]]
 
  
 +
| arma |= Game name
  
<h2 style="color:#000066">'''''unit(s)'' lookAt ''position'''''</h2>
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|1.00|= Game version
 +
____________________________________________________________________________________________
  
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| Control what the unit(s) is/are looking at (target or position). |= Description
 +
____________________________________________________________________________________________
  
'''Operand types:'''
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| unit(s) '''lookAt''' position |= Syntax
  
'''unit(s):''' [[Object]] or [[Array]]
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|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
 +
|p2= position: [[Object]] or [[Array]] |= Parameter 2
  
'''position:''' [[Object]] or [[Array]]
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| [[Nothing]] |= Return value
 +
____________________________________________________________________________________________
  
'''Type of returned value:'''
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
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|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
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|x3=<code>[[hint]] "R U N !";
 +
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
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[[createVehicleCrew]] BFG;
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t = [[time]] + 10;
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[[onEachFrame]]
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{
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BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2));
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[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]]
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{
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[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]];
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};
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};</code>|=
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| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also
  
[[Nothing]]
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}}
  
'''Compatibility:'''
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<h3 style="display:none">Notes</h3>
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<dl class="command_description">
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<!-- Note Section BEGIN -->
  
Version 2.40 required.
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<!-- Note Section END -->
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</dl>
  
'''Description:'''
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<h3 style="display:none">Bottom Section</h3>
 
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[[Category:Scripting Commands|LOOKAT]]
Control what the unit is looking at (target or position) (format [[Position]])
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[[Category:Scripting Commands OFP Elite |LOOKAT]]
 
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[[Category:Scripting Commands ArmA|LOOKAT]]
 
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[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
'''Examples:'''
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
someSoldier '''lookAt''' otherSoldier
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
 
 
otherSoldier '''lookAt''' getMarkerPos "markerOne"
 

Latest revision as of 21:30, 20 November 2018

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit(s) is/are looking at (target or position).

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

Multiplayer:
-
See also:
commandWatchdoWatchfreeLook

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section