lookAt: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Control what the unit is looking at (target or position). |= Description | | Control what the unit(s) is/are looking at (target or position). |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1 | |p1= unit(s): [[Object]] or [[Array]] |= Parameter 1 | ||
|p2= position: [[Object]] or [[Array]] |= Parameter 2 | |||
|p2= position: [[ | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1 | ||
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2 | |||
| | |x3=<code>[[hint]] "R U N !"; | ||
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]]; | |||
| | [[createVehicleCrew]] BFG; | ||
t = [[time]] + 10; | |||
[[onEachFrame]] | |||
{ | |||
BFG [[lookAt]] ([[unitAimPosition]] [[player]] [[vectorAdd]] ([[velocity]] [[player]] [[vectorMultiply]] 0.2)); | |||
[[if]] ([[time]] > t && [[alive]] [[player]]) [[then]] | |||
| | { | ||
[BFG,"weapon_Cannon_Phalanx",[0]] [[call]] [[BIS_fnc_fire]]; | |||
}; | |||
};</code>|= | |||
| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also | |||
}} | }} | ||
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[[Category:Scripting Commands OFP Elite |LOOKAT]] | [[Category:Scripting Commands OFP Elite |LOOKAT]] | ||
[[Category:Scripting Commands ArmA|LOOKAT]] | [[Category:Scripting Commands ArmA|LOOKAT]] | ||
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 22:30, 20 November 2018
Description
- Description:
- Control what the unit(s) is/are looking at (target or position).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- See also:
- commandWatchdoWatchfreeLook
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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