Difference between revisions of "lookAt"

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(example)
m (template:command argument fix)
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| Control what the unit(s) is/are looking at (target or position). |= Description
+
| Control what the unit(s) is/are looking at (target or position). |DESCRIPTION=
 
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| unit(s) '''lookAt''' position |= Syntax
+
| unit(s) '''lookAt''' position |SYNTAX=
  
|p1= unit(s): [[Object]] or [[Array]] |= Parameter 1
+
|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|p2= position: [[Object]] or [[Array]] |= Parameter 2
+
|p2= position: [[Object]] or [[Array]] |PARAMETER2=
  
| [[Nothing]] |= Return value
+
| [[Nothing]] |RETURNVALUE=
 
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |=Example 1
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|x1= <code> _someSoldier '''lookAt''' _otherSoldier </code> |EXAMPLE1=
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |=Example 2
+
|x2= <code> [_someSoldier, _otherSoldier] '''lookAt''' [[markerPos]] "markerOne" </code> |EXAMPLE2=
 
|x3=<code>[[hint]] "R U N !";
 
|x3=<code>[[hint]] "R U N !";
 
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
 
BFG = "B_AAA_System_01_F" [[createVehicle]] [[position]] [[player]];
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};
 
};
 
};</code>|=
 
};</code>|=
| [[commandWatch]], [[doWatch]], [[freeLook]] |= See also
+
| [[commandWatch]], [[doWatch]], [[freeLook]] |SEEALSO=
  
 
}}
 
}}

Revision as of 15:43, 7 April 2019

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Control what the unit(s) is/are looking at (target or position).

Syntax

Syntax:
unit(s) lookAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier lookAt _otherSoldier
Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };

Additional Information

Multiplayer:
-
See also:
commandWatchdoWatchfreeLook

Notes

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Notes

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