lookAt
From Bohemia Interactive Community
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Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Control what the unit(s) is/are looking at (target or position).
Syntax
- Syntax:
- unit(s) lookAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier lookAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] lookAt markerPos "markerOne"
- Example 3:
hint "R U N !"; BFG = "B_AAA_System_01_F" createVehicle position player; createVehicleCrew BFG; t = time + 10; onEachFrame { BFG lookAt (unitAimPosition player vectorAdd (velocity player vectorMultiply 0.2)); if (time > t && alive player) then { [BFG,"weapon_Cannon_Phalanx",[0]] call BIS_fnc_fire; }; };
Additional Information
- Multiplayer:
- -
- See also:
- commandWatchdoWatchfreeLook
Notes
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Add New Note | How To
Add New Note | How To
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Armed Assault: New Scripting Commands List
- Scripting Commands
- Introduced with Armed Assault version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters