magazinesAllTurrets: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
(fix id's max value (should be 16.7M, not 17.6M))
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* turretPath: [[Array]] - turret path
* turretPath: [[Array]] - turret path
* ammoCount: [[Number]] - how many rounds left in the magazine
* ammoCount: [[Number]] - how many rounds left in the magazine
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object


Line 33: Line 33:
* turretPath: [[Array]] - turret path
* turretPath: [[Array]] - turret path
* ammoCount: [[Number]] - how many rounds left in the magazine
* ammoCount: [[Number]] - how many rounds left in the magazine
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 7,600,000 possible ids before the number starts losing precision and cannot be used in scripts.
* id: [[Number]] - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object
* creator: [[Number]] - [[owner]] / [[clientOwner]] of the PC that created the object



Revision as of 13:42, 1 February 2022

Hover & click on the images for description

Description

Description:
Returns all magazines (including empty) from all vehicle turrets (including driver turret [-1]) and their ammo counts. Since Arma 3 v2.08.148327 it is possible to exclude person turrets from returned results.
Groups:
Turrets

Syntax

Syntax:
magazinesAllTurrets vehicle
Parameters:
vehicle: Object - vehicle with turrets
Return Value:
Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
  • className: String - magazine class name
  • turretPath: Array - turret path
  • ammoCount: Number - how many rounds left in the magazine
  • id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
  • creator: Number - owner / clientOwner of the PC that created the object

Alternative Syntax

Syntax:
magazinesAllTurrets [vehicle, exludePersonTurrets]
Parameters:
vehicle: Object - vehicle with turrets
excludePersonTurrets: Bool - when true only vehicle's turrets are queried
Return Value:
Array - in the following format: [[className, turretPath, ammoCount, id, creator],...] where:
  • className: String - magazine class name
  • turretPath: Array - turret path
  • ammoCount: Number - how many rounds left in the magazine
  • id: Number - id of the magazine object. The number starts at 10,000,000. This gives it about 6,700,000 possible ids before the number starts losing precision and cannot be used in scripts.
  • creator: Number - owner / clientOwner of the PC that created the object

Examples

Example 1:
_mags = magazinesAllTurrets vehicle player;
Example 2:
_mags = magazinesAllTurrets [vehicle player, true];

Additional Information

See also:
magazinesTurret allTurrets addMagazineTurret removeMagazinesTurret removeMagazineTurret weaponsTurret loadMagazine magazines magazinesDetail magazinesAmmo magazinesAmmoFull addWeaponTurret removeWeaponTurret turretLocal getPylonMagazines ammoOnPylon

Notes

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