objectParent: Difference between revisions

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|descr= Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br>
|descr= Returns parent of an object if the object is proxy, otherwise [[objNull]]. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.<br><br>
Another good use of [[objectParent]] is when a static weapon is known and one needs to check if it is assembled or not. <tt>[[objectParent]] _staticWeapon</tt> will return [[objNull]] if weapon is unpacked, or backpack object if packed.<br><br>
Another good use of [[objectParent]] is when a static weapon is known and one needs to check if it is assembled or not. {{hl|[[objectParent]] _staticWeapon}} will return [[objNull]] if weapon is unpacked, or backpack object if packed.<br><br>
[[Image:objectParent.jpg|600px]]
[[Image:objectParent.jpg|600px]]
{{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute:
{{Feature | Informative | When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than [[vehicle]] command, it is also more reliable, as when used on dead [[crew]] inside a vehicle, it returns the vehicle object, where as [[vehicle]] command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute:

Revision as of 01:18, 16 November 2021

Hover & click on the images for description

Description

Description:
Returns parent of an object if the object is proxy, otherwise objNull. In case of backpack, the parent is a weaponholder or a cargo space of a vehicle or the unit carrying it. Unit in a vehicle will return the vehicle as parent.

Another good use of objectParent is when a static weapon is known and one needs to check if it is assembled or not. objectParent _staticWeapon will return objNull if weapon is unpacked, or backpack object if packed.

objectParent.jpg
When used on a soldier, if the soldier is in a vehicle, this command will return soldier's vehicle. Apart from being faster than vehicle command, it is also more reliable, as when used on dead crew inside a vehicle, it returns the vehicle object, where as vehicle command may surprisingly return unit object instead. For example, to delete a unit which is in a vehicle, execute: objectParent _unit deleteVehicleCrew _unit;
Groups:
Object Manipulation

Syntax

Syntax:
objectParent object
Parameters:
object: Object
Return Value:
Object

Examples

Example 1:
_weaponholder = objectParent _mybackpack;
Example 2:
Create and place created backpack in front of player:_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
Example 3:
Check if player is on foot:_isOnFoot = isNull objectParent player;
Example 4:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
backpackContainerunitBackpackbackpackbackpackCargogetBackpackCargobackpackItemsaddBackpackaddBackpackCargoaddBackpackCargoGlobalremoveBackpackclearBackpackCargoclearBackpackCargoGlobalclearAllItemsFromBackpackloadBackpackbackpackSpaceForcanAddItemToBackpackaddItemToBackpackremoveItemFromBackpackeveryBackpackvehicle

Notes

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