Difference between revisions of "random"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)\]\]" to "{{GameCategory|arma2|Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
||
(13 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{RV|type=command |
− | |||
− | | ofp | + | | ofp |
− | |1.00 | + | |1.00 |
− | |gr1= Math | + | |gr1= Math |
− | |||
|[[Image:bellcurve.jpg|right|200px]] Random real (floating point) value from 0 (inclusive) to x (not inclusive).<br> | |[[Image:bellcurve.jpg|right|200px]] Random real (floating point) value from 0 (inclusive) to x (not inclusive).<br> | ||
<br> | <br> | ||
− | Since Arma 3 v1. | + | Since Arma 3 v1.56 alternative syntax is added, allowing the definition of [https://en.wikipedia.org/wiki/Normal_distribution Gaussian Distribution]<ref>Technically, it is a rescaled [https://en.wikipedia.org/wiki/Bates_distribution Bates distribution] with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.</ref> params. Uses the same method as [[setTriggerTimeout]] command. Quite useful for spawning loot for example, making more valuable items more rare ('''Alternative Syntax 1''')<br><br> |
− | Since Arma 3 v1. | + | Since Arma 3 v1.68 two alternative syntaxes are available: |
* allowing to generate semi-random number based on provided seed ('''Alternative Syntax 2''') | * allowing to generate semi-random number based on provided seed ('''Alternative Syntax 2''') | ||
− | * generating pseudo-random [https://en.wikipedia.org/wiki/Perlin_noise noise texture] based on provided seed and returning a single number between 0 (included) and 1 (excluded) at supplied ''x'' and ''y'' coordinates ('''Alternative Syntax 3''') | + | * generating pseudo-random [https://en.wikipedia.org/wiki/Perlin_noise noise texture] based on provided seed and returning a single number between 0 (included) and 1 (excluded) at supplied ''x'' and ''y'' coordinates ('''Alternative Syntax 3''') |
− | |||
− | | [[random]] x | + | | [[random]] x |
− | |p1= x: [[Number]] | + | |p1= x: [[Number]] |
− | | [[Number]] | + | | [[Number]] |
− | |||
− | |s2= [[random]] [min, mid, max] {{ | + | |s2= [[random]] [min, mid, max] {{Since|arma3|1.55.133393|y}} |
− | |p21= [min, mid, max]: [[Array]] | + | |p21= [min, mid, max]: [[Array]] |
− | |p22= min: [[Number]] | + | |p22= min: [[Number]] |
− | |p23= mid: [[Number]] | + | |p23= mid: [[Number]] |
− | |p24= max: [[Number]] | + | |p24= max: [[Number]] |
− | |r2= [[Number]] | + | |r2= [[Number]] |
− | |||
− | |s3= seed [[random]] x {{ | + | |s3= seed [[random]] x {{Since|arma3|1.67.139663|y}} |
− | |p41= seed: [[Number]] | + | |p41= seed: [[Number]] |
− | |p42= x: [[Number]] | + | |p42= x: [[Number]] |
− | |r3= [[Number]] - value from 0 to x | + | |r3= [[Number]] - value from 0 to x |
− | |||
− | |s4= seed [[random]] [x, y] {{ | + | |s4= seed [[random]] [x, y] {{Since|arma3|1.67.139663|y}} |
− | |p61= seed: [[Number]] | + | |p61= seed: [[Number]] |
− | |p62= [x, y]: [[Array]] position on the [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise texture] | + | |p62= [x, y]: [[Array]] position on the [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise texture] |
− | |p63= x: [[Number]] | + | |p63= x: [[Number]] |
− | |p64= y: [[Number]] | + | |p64= y: [[Number]] |
− | |r4= [[Number]] - value from 0 to 1 | + | |r4= [[Number]] - value from 0 to 1 |
− | |||
− | |x1= <code>_rNumber = [[random]] 1;</code> | + | |x1= <code>_rNumber = [[random]] 1;</code> |
− | |x2= <code>_rNumber = [[random]] -10;</code> | + | |x2= <code>_rNumber = [[random]] -10;</code> |
|x3= Generate a random position inside a circle (see also [[Example Code: Random Area Distribution]]) | |x3= Generate a random position inside a circle (see also [[Example Code: Random Area Distribution]]) | ||
− | <code>_center [[getPos]] [<nowiki/>_radius * [[sqrt]] [[random]] 1, [[random]] 360];</code> | + | <code>_center [[getPos]] [<nowiki/>_radius * [[sqrt]] [[random]] 1, [[random]] 360];</code> |
|x4= To select random value from an array: | |x4= To select random value from an array: | ||
<code>_array = ["apples", "pears", "bananas", "M16"]; | <code>_array = ["apples", "pears", "bananas", "M16"]; | ||
_random = _array [[select]] [[floor]] [[random]] [[count]] _array; | _random = _array [[select]] [[floor]] [[random]] [[count]] _array; | ||
− | {{cc|{{ | + | {{cc|{{Since|arma3|1.55.133393}}}} |
− | _random = [[selectRandom]] _array;</code> | + | _random = [[selectRandom]] _array;</code> |
− | |||
− | | [[selectRandom]], [[selectRandomWeighted]] | + | |seealso= [[selectRandom]], [[selectRandomWeighted]] |
}} | }} | ||
− | |||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
− | |||
− | |||
− | |||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} | ||
{{GameCategory|arma2|Scripting Commands}} | {{GameCategory|arma2|Scripting Commands}} | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
− | + | {{GameCategory|tkoh|Scripting Commands}} | |
− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
+ | <dt></dt> | ||
<dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | <dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | ||
<dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | <dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | ||
Line 157: | Line 145: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
− |
Latest revision as of 01:52, 6 April 2021
Description
- Description:
- Random real (floating point) value from 0 (inclusive) to x (not inclusive).
Since Arma 3 v1.56 alternative syntax is added, allowing the definition of Gaussian Distribution[1] params. Uses the same method as setTriggerTimeout command. Quite useful for spawning loot for example, making more valuable items more rare (Alternative Syntax 1)
Since Arma 3 v1.68 two alternative syntaxes are available:- allowing to generate semi-random number based on provided seed (Alternative Syntax 2)
- generating pseudo-random noise texture based on provided seed and returning a single number between 0 (included) and 1 (excluded) at supplied x and y coordinates (Alternative Syntax 3)
Syntax
Alternative Syntax
- Syntax:
- random [min, mid, max] Since Arma 3 v1.55.133393
- Parameters:
- [min, mid, max]: Array
- min: Number
- mid: Number
- max: Number
- Return Value:
- Number
Alternative Syntax 2
- Syntax:
- seed random x Since Arma 3 v1.67.139663
- Parameters:
- seed: Number
- x: Number
- Return Value:
- Number - value from 0 to x
Alternative Syntax 3
- Syntax:
- seed random [x, y] Since Arma 3 v1.67.139663
- Parameters:
- seed: Number
- [x, y]: Array position on the Perlin noise texture
- x: Number
- y: Number
- Return Value:
- Number - value from 0 to 1
Examples
- Example 1:
_rNumber = random 1;
- Example 2:
_rNumber = random -10;
- Example 3:
- Generate a random position inside a circle (see also Example Code: Random Area Distribution)
_center getPos [_radius * sqrt random 1, random 360];
- Example 4:
- To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array; // since Arma 3 v1.55.133393 _random = selectRandom _array;
Additional Information
- See also:
- selectRandomselectRandomWeighted
- Groups:
- Math
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
- Posted on July 22, 2018 - 12:58 (UTC+2)
- Lou Montana
-
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%
- ↑ Technically, it is a rescaled Bates distribution with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Math
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands