setBehaviour: Difference between revisions

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*"COMBAT"
*"COMBAT"
*"STEALTH". <br>
*"STEALTH". <br>
See [[AIBehaviour|this page]] for details of the effect of this command on AI units.
See [[AIBehaviour|this page]] for details of the effect of this command on AI units. For Arma 3 see [[Arma_3_AI_Behavior]]
|= Description
|= Description
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|x1= <pre>_group1 setBehaviour "SAFE"</pre> |= Example 1
|x1= <code>_group1 [[setBehaviour]] "SAFE";</code> |= Example 1
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Revision as of 21:07, 2 August 2016

Hover & click on the images for description

Description

Description:
Set group/unit behaviour mode. Behaviour is one of:
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH".
See this page for details of the effect of this command on AI units. For Arma 3 see Arma_3_AI_Behavior
Groups:
Uncategorised

Syntax

Syntax:
groupName setBehaviour behaviour
Parameters:
groupName: Object or Group
behaviour: String
Return Value:
Nothing

Examples

Example 1:
_group1 setBehaviour "SAFE";

Additional Information

See also:
behaviour descriptionAIBehaviourbehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

=\SNKMAN/=
Warning! Since ArmA v.1.14 the command setBehaviour "COMBAT" do not work correctly any loger. Units ( Groups ) which are using this behaviour and then get a move order, will not move to the given position.
MadRussian
Although setBehaviour can be called on an individual unit, the entire group will be affected.
MulleDK13
If setting a behaviour on an individual unit is required, it can be achieved by creating a temporary group, use joinSilent to make the individual unit belong to that group, then change his behaviour, use joinSilent into the original group, then delete the temporary group.

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