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{{ | {{RV|type=command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
| | |gr1= Groups | ||
| | |arg= global | ||
| | |eff= local | ||
| | | Sets the group radio callsign, how it will be displayed in radio chat. Two groups on the same side '''cannot''' have the same callsign (different side is possible). When trying to apply the same callsign to two groups of the same side, the callsigns will simply be swapped, e.g: | ||
<code>group1 [[setGroupId]] ["Active Group"]; | |||
group2 [[setGroupId]] ["Inactive Group"]; | |||
group2 [[setGroupId]] ["Active Group"]; {{cc|group1 is "Inactive Group" now}}</code> | |||
The identity setup can also consist of format keywords (marked with %) and param keywords taken from '''CfgWorlds''' config. | |||
Basically it is like [[format]] command but with some special group keywords (See Example 2). | |||
}} | {{Feature|arma3 | Possible {{arma3}} values: <spoiler> | ||
'''%GroupSquad''': | |||
* "Squad1" → 1 | |||
* "Squad2" → 2 | |||
* "Squad3" → 3 | |||
* "Squad4" → 4 | |||
'''%GroupPlatoon''': | |||
* "Platoon1" → 1 | |||
* "Platoon2" → 2 | |||
* "Platoon3" → 3 | |||
* "Platoon4" → 4 | |||
'''%GroupCompany''': | |||
* "CompanyAlpha" → Alpha | |||
* "CompanyBravo" → Bravo | |||
* "CompanyCharlie" → Charlie | |||
* "CompanyDelta" → Delta | |||
* "CompanyEcho" → Echo | |||
* "CompanyFoxtrot" → Foxtrot | |||
* "CompanyGolf" → Golf | |||
* "CompanyHotel" → Hotel | |||
* "CompanyIndia" → India | |||
* "CompanyKilo" → Kilo | |||
* "CompanyLima" → Lima | |||
* "CompanyMike" → Mike | |||
* "CompanyNovember" → November | |||
* "CompanyOscar" → Oscar | |||
* "CompanyPapa" → Papa | |||
* "CompanyQuebec" → Quebec | |||
* "CompanyRomeo" → Romeo | |||
* "CompanySierra" → Sierra | |||
* "CompanyTango" → Tango | |||
* "CompanyUniform" → Uniform | |||
* "CompanyVictor" → Victor | |||
* "CompanyWhiskey" → Whiskey | |||
* "CompanyXray" → X-Ray | |||
* "CompanyYankee" → Yankee | |||
* "CompanyZulu" → Zulu | |||
'''%GroupNames''': | |||
* "Alpha" → Alpha | |||
* "Bravo" → Bravo | |||
* "Charlie" → Charlie | |||
* "Delta" → Delta | |||
* "Echo" → Echo | |||
* "Foxtrot" → Foxtrot | |||
* "Golf" → Golf | |||
* "Hotel" → Hotel | |||
* "November" → November | |||
* "Kilo" → Kilo | |||
* "Yankee" → Yankee | |||
* "Zulu" → Zulu | |||
* "Two" → Two | |||
* "Three" → Three | |||
* "Buffalo" → Buffalo | |||
* "Guardian" → Guardian | |||
* "Convoy" → Convoy | |||
* "Fox" → Fox | |||
'''%GroupColors''': | |||
* "GroupColor0" → (nothing) | |||
* "GroupColor1" → Black | |||
* "GroupColor2" → Red | |||
* "GroupColor3" → Green | |||
* "GroupColor4" → Blue | |||
* "GroupColor5" → Yellow | |||
* "GroupColor6" → Orange | |||
* "GroupColor7" → Pink | |||
* "Six" → Six | |||
</spoiler>}} | |||
{{Informative | From '''{{arma1}}''', you can freely decide the callsign, e.g {{Inline code | [[group]] [[player]] [[setGroupId]] ["First Assault Recon Team"];}}.}} | |||
{{Informative | In '''{{ofp}}''', group ID cannot be freely decided and format must be of [letter, colour, picture] or [letter, colour]. Possible values: <spoiler> | |||
'''Letter:''' | |||
* "Alpha" | |||
* "Bravo" | |||
* "Charlie" | |||
* "Delta" | |||
* "Echo" | |||
* "Foxtrot" | |||
* "Golf" | |||
* "Hotel" | |||
* "Kilo" | |||
* "Yankee" | |||
* "Zulu" | |||
* "Buffalo" | |||
* "Convoy" | |||
* "Guardian" | |||
* "November" | |||
* "Two" | |||
* "Three" | |||
* "Fox" | |||
'''Colour:''' | |||
* "GroupColor0" → (nothing) | |||
* "GroupColor1" → Black | |||
* "GroupColor2" → Red | |||
* "GroupColor3" → Green | |||
* "GroupColor4" → Blue | |||
* "GroupColor5" → Yellow | |||
* "GroupColor6" → Orange | |||
* "GroupColor7" → Pink | |||
* "Six" → Six | |||
</spoiler> | |||
The radio callsign strings can be overwritten in a mission by writing [[Stringtable.csv|Stringtable]] entries of the same name. Some entry names: <spoiler> | |||
* STR_CFG_''GRPNAMES''_'''ALPHA''' | |||
* STR_CFG_''GRPNAMES''_'''FOX''' | |||
* STR_CFG_''GRPCOL''_'''BLACK''' | |||
* STR_CFG_''GRPNAMES''_'''SIX''' (unlike its name suggests, this is a "group colour") | |||
* STR_CFG_FIREFLYBASE | |||
* STR_CFG_PAPABEAR | |||
* STR_CFG_HQ_BASE</spoiler>}} | |||
For the global variant of this command see [[setGroupIdGlobal]]. | |||
| group [[setGroupId]] [nameFormat, nameParam1, ..., nameParamN] | |||
|p1= group: [[Object]] or [[Group]] | |||
|p2= [nameFormat, nameParam1, ..., nameParamN]: [[Array]] | |||
|p3= nameFormat: [[String]] - format template (%keyword1 - %keyword2...etc) | |||
|p4= nameParam1: [[String]] - param keyword | |||
| [[Nothing]] | |||
|x1= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["Some name for the group"]; | |||
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Some name for the group"}} | |||
[[player]] [[sideChat]] "lalala"; {{cc|Some name for the group (KK): "lalala"}}</code> | |||
|x2= '''{{arma3}}''':<code>[[group]] [[player]] [[setGroupId]] ["%GroupNames :{{=}}: %GroupColors", "Alpha", "GroupColor2"]; | |||
[[hint]] [[groupId]] [[group]] [[player]]; {{cc|"Alpha :{{=}}: Red"}} | |||
[[player]] [[sideChat]] "lalala"; {{cc|Alpha :{{=}}: Red (KK): "lalala"}}</code> | |||
|x3= '''ArmA / {{arma2}} / {{arma3}}''': <code>_group1 [[setGroupId]] ["Assault Squad"];</code> | |||
|x4= '''OFP''': <code>_group1 [[setGroupId]] ["Delta", "GroupColor4"]</code> | |||
< | |||
| [[setGroupIdGlobal]], [[groupId]], [[group]] | |||
}} | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate"> | <dd class="notedate">Posted on April 21, 2015 - 23:21 (UTC)</dd> | ||
<dt class="note"> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
List of available keywords from config: <code>"[[if]] (([[configName]] _x) select [0, 5] == 'group') [[then]] { | |||
[[diag_log]] ('%' + [[configName]] _x); | |||
[[for]] '_i' [[from]] 0 [[to]] [[count]] [[_x]] - 1 [[do]] { | |||
[[diag_log]] ('* ""' + [[configName]] (_x [[select]] _i) + '"" → ' + [[getText]] (([[_x]] [[select]] _i) >> 'name')); | |||
}; | |||
}; [[false]]" [[configClasses]] ([[configFile]] >> "CfgWorlds");</code> | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands | {{GameCategory|arma1|Scripting Commands}} | ||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} |
Revision as of 22:27, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Groups
Syntax
- Syntax:
- Syntax needed
- Parameters:
- group: Object or Group
- [nameFormat, nameParam1, ..., nameParamN]: Array
- nameFormat: String - format template (%keyword1 - %keyword2...etc)
- nameParam1: String - param keyword
- Return Value:
- Return value needed
Examples
- Example 1:
- Arma 3:
group player setGroupId ["Some name for the group"]; hint groupId group player; // "Some name for the group" player sideChat "lalala"; // Some name for the group (KK): "lalala"
- Example 2:
- Arma 3:
group player setGroupId ["%GroupNames :=: %GroupColors", "Alpha", "GroupColor2"]; hint groupId group player; // "Alpha :=: Red" player sideChat "lalala"; // Alpha :=: Red (KK): "lalala"
- Example 3:
- ArmA / Arma 2 / Arma 3:
_group1 setGroupId ["Assault Squad"];
- Example 4:
- OFP:
_group1 setGroupId ["Delta", "GroupColor4"]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 21, 2015 - 23:21 (UTC)
- Killzone Kid
-
List of available keywords from config:
"if ((configName _x) select [0, 5] == 'group') then { diag_log ('%' + configName _x); for '_i' from 0 to count _x - 1 do { diag_log ('* ""' + configName (_x select _i) + '"" → ' + getText ((_x select _i) >> 'name')); }; }; false" configClasses (configFile >> "CfgWorlds");