setHitIndex: Difference between revisions

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(see also)
(see also)
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| Set the current level of damage for a specific Hit Point (specified by its hit part index).
| Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtain with [[getAllHitPointsDamage]] command.
* 0: no damage
* 0: no damage
* 1: full damage |= Description
* 1: full damage |= Description

Revision as of 17:32, 11 August 2015


-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.49|1.49]]
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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtain with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPartIndex, damage]: - Array
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.49]][[ Category: arma3dev: New Scripting Commands | SETHITINDEX]][[ Category: arma3dev: Scripting Commands | SETHITINDEX]]

Notes

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