setHitIndex: Difference between revisions

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|arg= local |= Arguments in MP
|arg= local |= Arguments in MP

Revision as of 16:18, 26 August 2015


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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPartIndex, damage]: - Array
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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