setHitPointDamage

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Revision as of 18:32, 10 November 2016 by Killzone Kid (talk | contribs) (note format fixed)
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Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPointName, damage]: Array
hitPointName: String - name of the Hit Point class
damage: Number - level of damage
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

See also:
getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexCommon TKOH Hit Points

Notes

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Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
Posted on November 10, 2016
Kju
This command has no affect when allowDamage is false.

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