setMarkerBrush: Difference between revisions
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{{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|s1= markerName | |s1= markerName [[setMarkerBrush]] brush | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] |
Revision as of 19:10, 20 June 2021
Description
- Description:
- Selects the fill texture for the marker ("RECTANGLE" or "ELLIPSE"). Brush is the name of the subclass in CfgMarkerBrushes.
brush can be:- "Solid"
- "SolidFull" (A3 only)
- "Horizontal"
- "Vertical"
- "Grid"
- "FDiagonal"
- "BDiagonal"
- "DiagGrid"
- "Cross"
- "Border"
- "SolidBorder"
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerBrush brush
- Parameters:
- markerName: String
- brush: String
- Return Value:
- Nothing
Examples
- Example 1:
"Marker1" setMarkerBrush "DIAGGRID";
Additional Information
- See also:
- setMarkerAlphasetMarkerAlphaLocalsetMarkerBrushLocalsetMarkerColorsetMarkerColorLocalsetMarkerDirsetMarkerDirLocalsetMarkerPossetMarkerPosLocalsetMarkerShapesetMarkerShapeLocalsetMarkerSizesetMarkerSizeLocalsetMarkerTextsetMarkerTextLocalsetMarkerTypesetMarkerTypeLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect