setMissileTargetPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
(Fix position format)
Line 16: Line 16:
|p1= munition: [[Object]]
|p1= munition: [[Object]]


|p2= position: [[Array]] format [[Position#PositionAGL|PositionAGL]]  
|p2= position: [[Array]] format [[Position#PositionATL|PositionATL]]  


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 48: Line 48:


copyToClipboard _pasteStr;
copyToClipboard _pasteStr;
</sqf>
}}
{{Note
|user= Lou Montana
|timestamp= 20220812220600
|text= Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named {{hl|heli}}, and the following code:
<sqf>
if (!isNil "EH") then { vehicle player removeEventHandler ["Fired", EH]; };
EH = vehicle player addEventHandler ["Fired", {
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"];
  _missile setMissileTargetPos getPosATL heli;
  systemChat str [_missile, missileTarget _missile, missileTargetPos _pos];
}];
</sqf>
</sqf>
}}
}}

Revision as of 22:06, 12 August 2022

Hover & click on the images for description

Description

Description:
Sets a guided munition target position. The munition must have manualControl config entry to use this command. The target position has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTargetPos position
Parameters:
munition: Object
position: Array format PositionATL
Return Value:
Nothing

Examples

Example 1:
missile1 setMissileTargetPos unitAimPosition tank1;
Example 2:
private _missile = createVehicle ["M_Scalpel_AT", player modelToWorld [0,0,100], [], 0, "CAN_COLLIDE"]; _missile setMissileTargetPos (player modelToWorld [0,100,0]);

Additional Information

See also:
missileTargetPos setMissileTarget missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Apr 13, 2020 - 06:04 (UTC)
To get list of compatible missiles with manualControl = 1, use the below script and paste the clipboard results to a text editor.
private _cfgCount = count (configfile >> "CfgAmmo"); private _pasteStr = ""; for "_x" from 0 to (_cfgCount - 1) do { _cfg = (configFile >> "CfgAmmo") select _x; _ammoClassName = configName _cfg; private _manCtrl = getNumber (configFile >> "CfgAmmo" >> _ammoClassName >> "manualControl"); if (_manCtrl > 0) then { _pasteStr = _pasteStr + _ammoClassName + endl; }; }; copyToClipboard _pasteStr;
Lou Montana - c
Posted on Aug 12, 2022 - 22:06 (UTC)
Tested with a player-controlled AH-99 firing DAGR, a civilian helicopter named heli, and the following code:
if (!isNil "EH") then { vehicle player removeEventHandler ["Fired", EH]; }; EH = vehicle player addEventHandler ["Fired", { params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_missile", "_gunner"]; _missile setMissileTargetPos getPosATL heli; systemChat str [_missile, missileTarget _missile, missileTargetPos _pos]; }];