Difference between revisions of "setPosASL"
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
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− | {{ | + | {{RV|type=command |
− | |||
− | | | + | |game1= ofpe |
+ | |version1= 1.00 | ||
− | |1. | + | |game2= ofp |
− | + | |version2= 1.99 | |
− | | | + | |game3= arma1 |
− | + | |version3= 1.00 | |
− | | | + | |game4= arma2 |
+ | |version4= 1.00 | ||
− | | | + | |game5= arma2oa |
+ | |version5= 1.50 | ||
− | | | + | |game6= tkoh |
+ | |version6= 1.00 | ||
− | | | + | |game7= arma3 |
− | + | |version7= 0.50 | |
− | |||
− | | | ||
− | |||
− | | | + | |arg= global |
− | + | |eff= global | |
+ | |||
+ | |gr1= Positions | ||
+ | |||
+ | |descr= Sets the object position above sea level. Given position must be in [[PositionASL]] format. | ||
+ | |||
+ | |s1= object [[setPosASL]] pos | ||
+ | |||
+ | |p1= object: [[Object]] | ||
+ | |||
+ | |p2= pos: [[Array]] - format [[PositionASL]] | ||
+ | |||
+ | |r1= [[Nothing]] | ||
− | < | + | |x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code> |
− | < | ||
− | |||
− | < | + | |x2= <code>[[Magic Variables#this_2|this]] [[setPosASL]] [<nowiki/>[[position]] [[Magic Variables#this_2|this]] [[select]] 0, [[position]] [[Magic Variables#this_2|this]] [[select]] 1, 9]; {{cc|[ X, Y, Z]}}</code> |
− | </ | ||
− | + | |seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]] | |
− | [[ | + | }} |
− | [[ | ||
− | [[ |
Revision as of 23:49, 7 August 2021
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array - format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
- Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]
Additional Information
- See also:
- ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect