Difference between revisions of "setPosASL"

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m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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{{RV|type=command
 
{{RV|type=command
  
| arma1
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|game1= ofpe
 
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|version1= 1.00
|1.00
 
  
 
|game2= ofp
 
|game2= ofp
 
|version2= 1.99
 
|version2= 1.99
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|game3= arma1
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|version3= 1.00
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|game4= arma2
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|version4= 1.00
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|game5= arma2oa
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|version5= 1.50
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|game6= tkoh
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|version6= 1.00
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|game7= arma3
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|version7= 0.50
  
 
|arg= global
 
|arg= global
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|descr= Sets the object position above sea level. Given position must be in [[PositionASL]] format.
 
|descr= Sets the object position above sea level. Given position must be in [[PositionASL]] format.
  
|s1= object [[setPosASL]] pos
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|s1= object [[setPosASL]] pos
  
 
|p1= object: [[Object]]
 
|p1= object: [[Object]]
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|p2= pos: [[Array]] - format [[PositionASL]]
 
|p2= pos: [[Array]] - format [[PositionASL]]
  
|r1=[[Nothing]]
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|r1= [[Nothing]]
  
 
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>
 
|x1= <code>[[player]] [[setPosASL]] [<nowiki/>[[getPosASL]] [[player]] [[select]] 0, ([[getPosASL]] [[player]] [[select]] 1) + 10, [[getPosASL]] [[player]] [[select]] 2];</code>
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|seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
 
|seealso= [[ASLToATL]], [[ATLToASL]], [[getPos]], [[getPosASL]], [[getPosATL]], [[position]], [[setPos]], [[setPosASL2]], [[setPosATL]], [[getTerrainHeightASL]], [[setPosWorld]], [[setVehiclePosition]]
 
}}
 
}}
 
{{GameCategory|ofpe|Scripting Commands}}
 
{{GameCategory|arma2|Scripting Commands}}
 
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 

Latest revision as of 00:49, 8 August 2021

Hover & click on the images for description

Description

Description:
Sets the object position above sea level. Given position must be in PositionASL format.
Groups:
Positions

Syntax

Syntax:
object setPosASL pos
Parameters:
object: Object
pos: Array - format PositionASL
Return Value:
Nothing

Examples

Example 1:
player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];
Example 2:
this setPosASL [position this select 0, position this select 1, 9]; // [ X, Y, Z]

Additional Information

See also:
ASLToATLATLToASLgetPosgetPosASLgetPosATLpositionsetPossetPosASL2setPosATLgetTerrainHeightASLsetPosWorldsetVehiclePosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note