setPosASL: Difference between revisions
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{{RV|type=command | |||
|game1= ofpe | |||
|version1= 1.00 | |||
|game2= ofp | |||
|version2= 1.99 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |||
|eff= global | |||
|gr1= Positions | |||
|descr= Sets the object position above sea level. Given position must be in [[Position#PositionASL|PositionASL]] format. | |||
|s1= object [[setPosASL]] pos | |||
|p1= object: [[Object]] | |||
|p2= pos: [[Array]] - format [[Position#PositionASL|PositionASL]] | |||
|r1= [[Nothing]] | |||
player | |x1= <sqf>player setPosASL [getPosASL player select 0, (getPosASL player select 1) + 10, getPosASL player select 2];</sqf> | ||
|x2= <sqf>[[Magic Variables#this_2|this]] setPosASL [position [[Magic Variables#this_2|this]] select 0, position [[Magic Variables#this_2|this]] select 1, 9]; // [ X, Y, Z]</sqf> | |||
|seealso= [[ASLToATL]] [[ATLToASL]] [[getPos]] [[getPosASL]] [[getPosATL]] [[position]] [[setPos]] [[setPosASL2]] [[setPosATL]] [[getTerrainHeightASL]] [[setPosWorld]] [[setVehiclePosition]] | |||
}} |
Revision as of 11:38, 13 May 2022
Description
- Description:
- Sets the object position above sea level. Given position must be in PositionASL format.
- Groups:
- Positions
Syntax
- Syntax:
- object setPosASL pos
- Parameters:
- object: Object
- pos: Array - format PositionASL
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- ASLToATL ATLToASL getPos getPosASL getPosATL position setPos setPosASL2 setPosATL getTerrainHeightASL setPosWorld setVehiclePosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Pages with SQF errors
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- Operation Flashpoint: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Positions
- Scripting Commands: Global Effect