Difference between revisions of "setTowParent"

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m (Text replacement - ";[ ]+ " to "; ")
m (Some fixes for the example code)
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|r1= [[Nothing]]
|r1= [[Nothing]]
|x1= <code>_towedVehicle [[apply]] { [[moveOut]] [[_x]] }; {{cc|Make sure no player or AI is in the vehicle}}
|x1= <code>{ [[moveOut]] [[_x]]; } [[forEach]] [[crew]] _towedVehicle; {{cc|Make sure nobody is in the towed vehicle}}
_towedVehicle [[lock]] [[true]];
_towedVehicle [[lock]] [[true]];
_hemmt '''setTowParent''' _bobcat; {{cc|Set tow Parent}}
_towedVehicle [[setTowParent]] _bobcat;</code>
Example needs to be expanded with ropeCreate and ropeAttachTo later</code>
{{Wiki|TODO|Example needs to be expanded with [[ropeCreate]] and [[ropeAttachTo]].}}

Revision as of 14:01, 14 August 2021

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.06.


Allows towedVehicle to be towed by towingVehicle. This loosens the vehicle brakes of the towedVehicle and turned its steering wheels toward the towingVehicle. Supposed to be used together with a rope connecting both vehicles.
If a player enters the towingVehicle the towedVehicle will try to change locality to be local to the player. This might be problematic if there is a player already in the towedVehicle. It is recommended to not have anyone in the towedVehicle!
Object ManipulationRopes and Sling Loading


towedVehicle setTowParent towingVehicle
towedVehicle: Object - Vehicle of type CarX (No tanks, no aircrafts, no boats)
towingVehicle: Object - Vehicle of type CarX or TankX (No aircrafts, no boats)
Return Value:


Example 1:
{ moveOut _x; } forEach crew _towedVehicle; // Make sure nobody is in the towed vehicle _towedVehicle lock true; _towedVehicle setTowParent _bobcat;
TODO: Example needs to be expanded with ropeCreate and ropeAttachTo.

Additional Information

See also:


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