setVectorUp: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Set object's up vector. Direction vector will remain unchanged. |= Description
|game3= arma2
____________________________________________________________________________________________
|version3= 1.00


| object '''setVectorUp''' [x, z, y] |= Syntax
|game4= arma2oa
|version4= 1.50


|p1= object: [[Object]] |= Parameter 1
|game5= tkoh
|version5= 1.00


|p2= [x, z, y]: [[Array]] |= Parameter 2
|game6= arma3
|version6= 0.50


| [[Nothing]] |= Return value
|arg=local
____________________________________________________________________________________________
|eff=global


|[[vectorUp]], [[setVectorDir]], [[vectorDir]], [[setVectorDirAndUp]]  |= See also
|gr2= Math - Vectors


|descr= Set object's up vector. Direction of the object remain unchanged. Default object's [[vectorUp]] is [0,0,1].
|s1= object [[setVectorUp]] vectorUp
|p1= object: [[Object]]
|p2= vectorUp: [[Array]] format [[Vector3D|Vector]] (normalised)
|r1= [[Nothing]]
|x1= Turn object upside down:
<sqf>_obj setVectorUp [0,0,-1];</sqf>
|x2= Align object with the terrain underneath:
<sqf>_obj setVectorUp surfaceNormal getPosASL _obj;</sqf>
|seealso= [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorDirAndUp]] [[vectorDiff]] [[vectorAdd]] [[vectorMultiply]] [[vectorCrossProduct]] [[vectorDistance]] [[vectorMagnitudeSqr]] [[vectorDistanceSqr]] [[vectorCos]] [[vectorMagnitude]] [[vectorDotProduct]] [[vectorNormalized]] [[vectorFromTo]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= General Barron
<!-- Note Section BEGIN -->
|timestamp= 20090303210700
<dd class="notedate">Posted on March 22, 2007 - 05:07</dd>
|text=  [[setVectorUp]] can only influence an object's bank. It can not influence pitch. Example:
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">
<sqf>player setVectorUp [0,1,0]</sqf>
An in-depth discussion on the concept of vectors is available [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=71;t=55727;hl=setvectorup here].
If the player is facing 0 degrees (north), then this will do NOTHING.<br>
</dd>
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
<dd class="notedate">Posted on March 16, 2008 - 09:49</dd>
}}
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Command can be also used to rotate camera in all three axis (which also mean it's possible to set camera bank).</dd>
 
<!-- Note Section END -->
{{Note
</dl>
|user= Kronzky
|timestamp= 20070322050700
|text= An in-depth discussion on the concept of vectors is available {{Link|link= http://forums.bistudio.com/showthread.php?t=50914|text= here}}.
}}
 
{{Note
|user= Str
|timestamp= 20080316094900
|text= Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Scripting Commands|SETVECTORUP]]
|user= Killzone_Kid
[[Category:Scripting Commands OFP Elite |SETVECTORUP]]
|timestamp= 20131003090400
[[Category:Scripting Commands ArmA|SETVECTORUP]]
|text= It is possible to change both pitch and bank of an object ([[surfaceNormal]] application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
<sqf>_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward
_ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf>
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:
<sqf>
_ammobox attachTo [player, [0,2,1]];
_ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward
_ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right
</sqf>
}}

Latest revision as of 15:25, 8 November 2023

Hover & click on the images for description

Description

Description:
Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1].
Groups:
Math - Vectors

Syntax

Syntax:
object setVectorUp vectorUp
Parameters:
object: Object
vectorUp: Array format Vector (normalised)
Return Value:
Nothing

Examples

Example 1:
Turn object upside down:
_obj setVectorUp [0,0,-1];
Example 2:
Align object with the terrain underneath:
_obj setVectorUp surfaceNormal getPosASL _obj;

Additional Information

See also:
vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
General Barron - c
Posted on Mar 03, 2009 - 21:07 (UTC)
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
player setVectorUp [0,1,0]
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
Kronzky - c
Posted on Mar 22, 2007 - 05:07 (UTC)
An in-depth discussion on the concept of vectors is available here.
Str - c
Posted on Mar 16, 2008 - 09:49 (UTC)
Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
Killzone_Kid - c
Posted on Oct 03, 2013 - 09:04 (UTC)
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:
_ammobox attachTo [player, [0,2,1]]; _ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward _ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right