triggerAttachVehicle: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00
|arg= global|Multiplayer Arguments=
|arg= global
|eff= local |Multiplayer Effects=
|eff= local


|gr1= Triggers |GROUP1=
|gr1= Triggers


|Specifies the entity which will activate the selected trigger.<br>
|Specifies the entity which will activate the selected trigger.<br>
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*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''. |DESCRIPTION=
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.


| triggerName '''triggerAttachVehicle''' objects |SYNTAX=
| triggerName '''triggerAttachVehicle''' objects


|p1= triggerName: [[Object]] |PARAMETER1=
|p1= triggerName: [[Object]]


|p2= objects: [[Array]]|PARAMETER2=
|p2= objects: [[Array]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>trigger '''triggerAttachVehicle''' [<nowiki/>[[player]]<nowiki>];</nowiki></code> |EXAMPLE1=
|x1= <code>trigger '''triggerAttachVehicle''' [<nowiki/>[[player]]<nowiki>];</nowiki></code>


|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |EXAMPLE2=
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code>


| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]], [[triggerInterval]], [[setTriggerInterval]] |SEEALSO=
| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]], [[triggerInterval]], [[setTriggerInterval]]


}}
}}

Revision as of 12:26, 18 January 2021

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjectattachedObjecttriggerAttachedVehicletriggerAttachObjecttriggerIntervalsetTriggerInterval

Notes

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