triggerAttachVehicle: Difference between revisions

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|x1= <code>trigger '''triggerAttachVehicle''' [<nowiki/>[[player]]<nowiki>];</nowiki></code>
|x1= <code>trigger '''triggerAttachVehicle''' [<nowiki/>player<nowiki>];</nowiki></code>


|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code>
|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code>

Revision as of 12:16, 12 May 2022

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval

Notes

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