triggerAttachVehicle: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma |Game name=
|game1= arma1
|version1= 1.00


|1.00|Game version=
|game2= arma2
|arg= global|Multiplayer Arguments=
|version2= 1.00
|eff= local |Multiplayer Effects=
____________________________________________________________________________________________


|Specifies the entity which will activate the selected trigger.<br>
|game3= arma2oa
|version3= 1.50
 
|game4= tkoh
|version4= 1.00
 
|game5= arma3
|version5= 0.50
 
|arg= global
|eff= local
 
|gr1= Triggers
 
|descr=Specifies the entity which will activate the selected trigger.<br>
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If '''[]''' is given, the trigger is decoupled from the assigned vehicle (example 2).
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's changed to '''"NONE"'''.  
*If the activation source is '''"VEHICLE"''', '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is changed to '''"NONE"'''.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*If '''[vehicle]''' is given, the trigger is coupled to the vehicle or its group.  
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it's coupled to the group, otherwise it's coupled to the vehicle and the source is changed to '''"VEHICLE"'''. |DESCRIPTION=
*When the source is '''"GROUP"''', '''"LEADER"''' or '''"MEMBER"''', it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to '''"VEHICLE"'''.
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| triggerName '''triggerAttachVehicle''' objects |SYNTAX=
|s1= triggerName [[triggerAttachVehicle]] objects


|p1= triggerName: [[Object]] |PARAMETER1=
|p1= triggerName: [[Object]]


|p2= objects: [[Array]]|PARAMETER2=
|p2= objects: [[Array]]


| [[Nothing]] |RETURNVALUE=
|r1= [[Nothing]]
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|x1= <code>trigger '''triggerAttachVehicle''' <nowiki>[</nowiki>[[player]]<nowiki>];</nowiki></code> |EXAMPLE1=


|x2= <code>trigger '''triggerAttachVehicle''' <nowiki>[]</nowiki>;</code> |EXAMPLE2=
|x1= <sqf>trigger triggerAttachVehicle [player];</sqf>
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| [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[attachedObject]], [[triggerAttachedVehicle]], [[triggerAttachObject]], [[triggerInterval]], [[setTriggerInterval]] |SEEALSO=
|x2= <sqf>trigger triggerAttachVehicle [];</sqf>


|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[waypointAttachVehicle]] [[waypointAttachedVehicle]] [[lightAttachObject]] [[attachedObject]] [[triggerAttachedVehicle]] [[triggerAttachObject]] [[triggerInterval]] [[setTriggerInterval]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands OFP Elite |TRIGGERATTACHVEHICLE]]
[[Category:Scripting Commands ArmA|TRIGGERATTACHVEHICLE]]
[[Category:Command_Group:_Activators|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:28, 13 May 2022

Hover & click on the images for description

Description

Description:
Specifies the entity which will activate the selected trigger.
  • If [] is given, the trigger is decoupled from the assigned vehicle (example 2).
  • If the activation source is "VEHICLE", "GROUP", "LEADER" or "MEMBER", it is changed to "NONE".
  • If [vehicle] is given, the trigger is coupled to the vehicle or its group.
  • When the source is "GROUP", "LEADER" or "MEMBER", it is coupled to the group, otherwise it is coupled to the vehicle and the source is changed to "VEHICLE".
Groups:
Triggers

Syntax

Syntax:
triggerName triggerAttachVehicle objects
Parameters:
triggerName: Object
objects: Array
Return Value:
Nothing

Examples

Example 1:
trigger triggerAttachVehicle [player];
Example 2:
trigger triggerAttachVehicle [];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo waypointAttachVehicle waypointAttachedVehicle lightAttachObject attachedObject triggerAttachedVehicle triggerAttachObject triggerInterval setTriggerInterval

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note