unitAddons: Difference between revisions

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|r1= [[Array]] - addon names
|r1= [[Array]] - addon names


|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>
|x1= <sqf>hint str unitAddons typeOf player; // ["A3_Characters_F_BLUFOR"]</sqf>


|seealso= [[activateAddons]]
|seealso= [[activateAddons]]
}}
}}


<dl class="command_description">
{{Note
 
|user= ffur2007slx2_5
<dt></dt>
|timestamp= 20140331233800
<dd class="notedate">Posted on Mar 31, 2014 - 23:38</dd>
|text= <nowiki/>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
# From {{arma3}} 1.14 <sqf>hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player)</sqf>
<dd class="note">
# To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g. <sqf>(primaryWeapon player call BIS_fnc_weaponAddon); // return: "A3_Weapons_F_Rifles_Khaybar"</sqf>
1. From A3 1.14
}}
<code>[[hint]] [[str]] ([player] [[call]] [[BIS_fnc_unitAddon]]) // same as [[unitAddons]] ([[typeOf]] [[player]])</code>
2. To return the addon that a weapon belongs to, use [[BIS_fnc_weaponAddon]] instead. E.g.
<code>(([[primaryWeapon]] [[player]]) [[call]] [[BIS_fnc_weaponAddon]]); //return: "A3_Weapons_F_Rifles_Khaybar"</code>
</dl>

Latest revision as of 00:51, 14 May 2023

Hover & click on the images for description

Description

Description:
Returns list with addons the unit belongs to.
Groups:
Mods and Addons

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; // ["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 31, 2014 - 23:38 (UTC)
  1. From Arma 3 1.14
    hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player)
  2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g.
    (primaryWeapon player call BIS_fnc_weaponAddon); // return: "A3_Weapons_F_Rifles_Khaybar"