unitTurret: Difference between revisions

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| [[Array]] - turret path
| [[Array]] - turret path


|x1= <code>_vehicle [[unitTurret]] _gunner;</code>
|x1= <code>_vehicle [[unitTurret]] _gunner;</code>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>


| [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]
| [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]

Revision as of 19:13, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnitdrivergunnercommandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut

Notes

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