unitTurret: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style='display:none'>Notes</h3> <dl class='command_description'> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> <h3 style='display:none'>Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|2.00|Game version=
|2.00


|gr1= Turrets |GROUP1=
|gr1= Turrets


| Returns the turret path the given vehicle's gunner is in. <tt>[-1]</tt> is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array <tt>[]</tt> is returned. To get unit in turret see [[turretUnit]] |DESCRIPTION=
| Returns the turret path the given vehicle's gunner is in. <tt>[-1]</tt> is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array <tt>[]</tt> is returned. To get unit in turret see [[turretUnit]]


| vehicle [[unitTurret]] gunner |SYNTAX=
| vehicle [[unitTurret]] gunner


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= gunner: [[Object]] |PARAMETER2=
|p2= gunner: [[Object]]


|p3= |PARAMETER3=  
|p3=


| [[Array]] - turret path |RETURNVALUE=
| [[Array]] - turret path




|x1= <code>_vehicle [[unitTurret]] _gunner;</code>|EXAMPLE1=
|x1= <code>_vehicle [[unitTurret]] _gunner;</code>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>|EXAMPLE2=
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>




| [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]] |SEEALSO=
| [[turretUnit]], [[driver]], [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 12:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnitdrivergunnercommandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note