Difference between revisions of "unitTurret"

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns the turret path the given vehicle's gunner is in. <tt>[-1]</tt> is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array <tt>[]</tt> is returned. To get unit in turret see [[turretUnit]]
 
|descr= Returns the turret path the given vehicle's gunner is in. <tt>[-1]</tt> is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array <tt>[]</tt> is returned. To get unit in turret see [[turretUnit]]
  
|s1= vehicle [[unitTurret]] gunner
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|s1= vehicle [[unitTurret]] gunner
  
 
|p1= vehicle: [[Object]]
 
|p1= vehicle: [[Object]]

Revision as of 22:55, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnitdrivergunnercommandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut

Notes

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