vectorAdd: Difference between revisions

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|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2=
|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2=
|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code> |Example 3=
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Revision as of 17:10, 9 October 2020

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Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose

Notes

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Notes

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