vectorAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " " to " ")
m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
Line 15: Line 15:
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


| [[Array]]
|r1=[[Array]]


|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code>
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code>

Revision as of 22:22, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note