vectorAdd: Difference between revisions

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|r1= [[Array]]
|r1= [[Array]]


|x1= <code>hint str (velocity unit1 vectorAdd velocity unit2);</code>
|x1= <sqf>hint str (velocity unit1 vectorAdd velocity unit2);</sqf>


|x2= <code>[5,10,5] vectorAdd [5,5,10]; //  returns [10,15,15]</code>
|x2= <sqf>[5,10,5] vectorAdd [5,5,10]; //  returns [10,15,15]</sqf>


|x3= <code>[0,0] vectorAdd [1,-2]; //  returns [1,-2,0]</code>
|x3= <sqf>[0,0] vectorAdd [1,-2]; //  returns [1,-2,0]</sqf>


|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]]
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]]
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Revision as of 11:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]

Additional Information

See also:
vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose

Notes

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