vectorAdd: Difference between revisions

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| vector1 [[vectorAdd]] vector2 |Syntax=
| vector1 [[vectorAdd]] vector2 |Syntax=


|p1= vector1: [[Array]] |Parameter 1=
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |Parameter 1=


|p2= vector2: [[Array]] |Parameter 2=
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |Parameter 2=


| [[Array]] |Return value=
| [[Array]] |Return value=

Revision as of 21:47, 19 July 2020

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Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose

Notes

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Notes

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