vectorDiff: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 1.22


|1.22|= Game version
|gr2= Math - Vectors


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|descr= Subtracts one 3D vector from another. (vector1 - vector2)


| Subtracts right 3D vector from left. |= Description
|s1= vector1 [[vectorDiff]] vector2
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| '''vectorDiff''' [vector1,vector2] |= Syntax
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p1= [vector1,vector2]: [[Array]] |= Parameter 1
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)


|p2= vector1: [[Array]] |= Parameter 2
|r1= [[Array]]


|p3= vector2: [[Array]] |= Parameter 3
|x1= <sqf>hint str (velocity car vectorDiff velocity bike);</sqf>


| [[Array]] |= Return value
|seealso= [[vectorAdd]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]]
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}}
 
|x1= <code>_newPos = vectorDiff [getPos player, [0,0,2<nowiki>]]</nowiki></code> |= Example 1
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|  |= See also


{{Note
|user= ffur2007slx2_5
|timestamp= 20140628090900
|text= {{GVI|arma3|1.22}} Algorithm:
<sqf>Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [x1 - x2, y1 - y2, z1 - z2];</sqf>
It is recommended to use [[vectorDiff]] instead of [[BIS_fnc_vectorDiff]].
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
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<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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Latest revision as of 17:56, 1 November 2022

Hover & click on the images for description

Description

Description:
Subtracts one 3D vector from another. (vector1 - vector2)
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorDiff vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity car vectorDiff velocity bike);

Additional Information

See also:
vectorAdd vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 28, 2014 - 09:09 (UTC)
Arma 3 logo black.png1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [x1 - x2, y1 - y2, z1 - z2];
It is recommended to use vectorDiff instead of BIS_fnc_vectorDiff.