vectorDir: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on February 2, 2019 - 01:03 (UTC)</dd> | |||
<dt class="note">[[User:killzone_kid|killzone_kid]]</dt> | |||
<dd class="note"> vectorDir 2D: <code><nowiki>[</nowiki>[[sin]] _azimuth, [[cos]] _azimuth, 0]</code> | |||
vectorDir 3D: <code><nowiki>[</nowiki>[[sin]] _azimuth * [[cos]] _altitude, [[cos]] _azimuth * [[cos]] _altitude, [[sin]] _altitude]</code> | |||
</dd> | |||
</dl> | |||
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Revision as of 03:03, 2 February 2019
Description
- Description:
- Return object's normalized direction vector in world space ([x,y,z]).
- A unit facing North would return [0,1,0]
- A unit facing East would return [1,0,0]
- A unit facing South would return [0,-1,0]
- A unit facing West would return [-1,0,0]
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_dirVector = vectorDir _unit;
Additional Information
- See also:
- vectorDirVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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