vectorDirVisual: Difference between revisions

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| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
| [[vectorModelToWorldVisual]], [[vectorDir]], [[vectorUpVisual]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[vectorDiff]], [[vectorAdd]], [[vectorMultiply]], [[vectorCrossProduct]], [[vectorDistance]], [[vectorMagnitudeSqr]], [[vectorDistanceSqr]], [[vectorCos]], [[vectorMagnitude]], [[vectorDotProduct]], [[vectorNormalized]], [[vectorFromTo]]
}}
}}



Revision as of 01:45, 19 January 2021

Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDirVisual _unit;

Additional Information

See also:
vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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