vectorDirVisual: Difference between revisions

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m (Text replacement - "\|s([0-9])\= '''([^' ]+)'''([^ ]+) " to "|s$1= $2$3 ")
m (Text replacement - "<tt>([^= ]+)<\/tt>" to "{{hl|$1}}")
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|gr2= Render Time Scope
|gr2= Render Time Scope


|descr= Return object's normalized direction vector in world space (<tt>[x,y,z]</tt>) in render time scope.  
|descr= Return object's normalized direction vector in world space ({{hl|[x,y,z]}}) in render time scope.  
* A unit facing North would return <tt>[0,1,0]</tt>
* A unit facing North would return {{hl|[0,1,0]}}
* A unit facing East would return <tt>[1,0,0]</tt>
* A unit facing East would return {{hl|[1,0,0]}}
* A unit facing South would return <tt>[0,-1,0]</tt>
* A unit facing South would return {{hl|[0,-1,0]}}
* A unit facing West would return <tt>[-1,0,0]</tt>
* A unit facing West would return {{hl|[-1,0,0]}}


|s1= [[vectorDirVisual]] objectName
|s1= [[vectorDirVisual]] objectName

Revision as of 01:17, 16 November 2021

Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x,y,z]) in render time scope.
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
vectorDirVisual objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDirVisual _unit;

Additional Information

See also:
vectorModelToWorldVisualvectorDirvectorUpVisualvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo

Notes

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