while: Difference between revisions

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| First part of while construct. |= Description
| Repeat '''[[Code]]''' while condition is [[true]]. |= Description
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| '''while ''condition''''' |= Syntax
| '''while''' {condition} [[do]] {[[Code]]} |= Syntax


|p1= condition: [[Code]] |= Parameter 1
|p1= condition : [[Boolean]] [[Code]]
|p2 =[[Code]]


| [[While Type]] |= Return value
 
| [[Nothing]] |= Return value
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|x1= <code>while {x<10} [[do]] {x<nowiki>=</nowiki>x+1} </code>|= Example 1
|x1= <code>[[while]] {a>b} '''[[do]]''' {a<nowiki>=</nowiki>a+1} </code>
 
|x2=A practical example: Repair all members of a group to such a level that they are able to stand up: <code><nowiki>{</nowiki><br>&nbsp;&nbsp;while <nowiki>{</nowiki>([[not]] [[canStand]] _x) [[and]] ([[alive]] _x)<nowiki>}</nowiki> [[do]] <nowiki>{</nowiki><br>&nbsp;&nbsp;&nbsp;&nbsp;_x [[setDammage]] ([[getDammage]] _x) - 0.01;<br>&nbsp;&nbsp;<nowiki>};</nowiki><br><nowiki>}</nowiki> [[forEach]] units [[group]] unitname; </code> |= Example 2____________________________________________________________
|x2=A practical example: Repair all members of a group to such a level that they are able to stand up: <code><nowiki>{</nowiki><br>&nbsp;&nbsp;while <nowiki>{</nowiki>([[not]] [[canStand]] _x) [[and]] ([[alive]] _x)<nowiki>}</nowiki> [[do]] <nowiki>{</nowiki><br>&nbsp;&nbsp;&nbsp;&nbsp;_x [[setDammage]] ([[getDammage]] _x) - 0.01;<br>&nbsp;&nbsp;<nowiki>};</nowiki><br><nowiki>}</nowiki> [[forEach]] units [[group]] unitname; </code> |= Example 2____________________________________________________________



Revision as of 07:03, 5 September 2007

Hover & click on the images for description

Description

Description:
Repeat Code while condition is true.
Groups:
Uncategorised

Syntax

Syntax:
while {condition} do {Code}
Parameters:
condition : Boolean Code
Code
Return Value:
Nothing

Examples

Example 1:
while {a>b} do {a=a+1}
Example 2:
A practical example: Repair all members of a group to such a level that they are able to stand up: {
  while {(not canStand _x) and (alive _x)} do {
    _x setDammage (getDammage _x) - 0.01;
  };
} forEach units group unitname;

Additional Information

See also:
Control Structures

Notes

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Only post proven facts here! Add Note

Notes


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