Arma Reforger Script API
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Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Protected Attributes | Static Protected Attributes | List of all members
CareerMenuUI Interface Reference
Inheritance diagram for CareerMenuUI:
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Public Member Functions

void Back ()
 
override bool OnChange (Widget w, int x, int y, bool finished)
 
void UpdateCareerData ()
 
array< string > GetBackendValues ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuShow ()
 
override void OnMenuOpen ()
 
override void OnMenuClose ()
 
- Public Member Functions inherited from ChimeraMenuBase
override void OnMenuInit ()
 
override void OnMenuUpdate (float tDelta)
 
override void OnMenuOpen ()
 
override void OnMenuOpened ()
 
override void OnMenuClose ()
 
override void OnMenuFocusGained ()
 
override void OnMenuFocusLost ()
 
override void OnMenuShow ()
 
override void OnMenuHide ()
 

Public Attributes

ref CareerBackendData m_BackendData
 
ButtonWidget Back
 
- Public Attributes inherited from ChimeraMenuBase
ref ScriptInvoker m_OnTextEditContextChange = new ScriptInvoker
 
ref ScriptInvoker m_OnUpdate = new ScriptInvoker
 

Static Public Attributes

const ResourceName ENTRY_LAYOUT = "{C87F7F6734B61688}UI/layouts/Menus/Career/CareerEntry.layout"
 
static CareerMenuUI m_sInstance
 

Protected Member Functions

void CreateStatEntry (Widget wParent, string sName, string sLabel, string sValue)
 
void OnPlayerNameConfirm (string value)
 
void TestingShow ()
 
void OnLoadoutChange (int id)
 

Protected Attributes

ref SCR_EditBoxComponent m_EditPlayerName
 
ref SCR_LoadoutPreviewComponent m_LoadoutPreview
 
SCR_LoadoutManager m_LoadoutManager
 
ref SCR_LoadoutStatisticsComponent m_LoadoutStatistics
 
Widget m_wEditPlayerName
 
ref array< string > m_aBackendValues = new array<string>()
 
ref CareerCallback m_Callback = new CareerCallback()
 
- Protected Attributes inherited from ChimeraMenuBase
bool m_bTextEditActive = false
 

Static Protected Attributes

const string WIDGET_NAME_EDIT = "editPlayerName"
 
const string WIDGET_LOADOUT_STATS = "hLoadoutPanel"
 
const string WIDGET_CHARACTER_PREVIEW = "CharacterPreview"
 
const string STRING_UNKNOWN_STAT = "Unknown"
 
- Static Protected Attributes inherited from ChimeraMenuBase
const string INPUT_CONTEXT_EDIT = "MenuTextEditContext"
 
static ChimeraMenuBase m_ThisMenu
 

Additional Inherited Members

- Static Public Member Functions inherited from ChimeraMenuBase
static ChimeraMenuBase CurrentChimeraMenu ()
 
static ChimeraMenuBase GetOwnerMenu (Widget w)
 Returns parent menu of a widget.
 

Member Function Documentation

◆ Back()

void CareerMenuUI.Back ( )

◆ CreateStatEntry()

void CareerMenuUI.CreateStatEntry ( Widget  wParent,
string  sName,
string  sLabel,
string  sValue 
)
protected

◆ GetBackendValues()

array< string > CareerMenuUI.GetBackendValues ( )

◆ OnChange()

override bool CareerMenuUI.OnChange ( Widget  w,
int  x,
int  y,
bool  finished 
)

◆ OnLoadoutChange()

void CareerMenuUI.OnLoadoutChange ( int  id)
protected

◆ OnMenuClose()

override void CareerMenuUI.OnMenuClose ( )

Implements ChimeraMenuBase.

◆ OnMenuOpen()

override void CareerMenuUI.OnMenuOpen ( )

Implements ChimeraMenuBase.

◆ OnMenuShow()

override void CareerMenuUI.OnMenuShow ( )

Implements ChimeraMenuBase.

◆ OnMenuUpdate()

override void CareerMenuUI.OnMenuUpdate ( float  tDelta)

Implements ChimeraMenuBase.

◆ OnPlayerNameConfirm()

void CareerMenuUI.OnPlayerNameConfirm ( string  value)
protected

◆ TestingShow()

void CareerMenuUI.TestingShow ( )
protected

◆ UpdateCareerData()

void CareerMenuUI.UpdateCareerData ( )

Member Data Documentation

◆ Back

ButtonWidget CareerMenuUI.Back

◆ ENTRY_LAYOUT

const ResourceName CareerMenuUI.ENTRY_LAYOUT = "{C87F7F6734B61688}UI/layouts/Menus/Career/CareerEntry.layout"
static

◆ m_aBackendValues

ref array<string> CareerMenuUI.m_aBackendValues = new array<string>()
protected

◆ m_BackendData

ref CareerBackendData CareerMenuUI.m_BackendData

◆ m_Callback

ref CareerCallback CareerMenuUI.m_Callback = new CareerCallback()
protected

◆ m_EditPlayerName

ref SCR_EditBoxComponent CareerMenuUI.m_EditPlayerName
protected

◆ m_LoadoutManager

SCR_LoadoutManager CareerMenuUI.m_LoadoutManager
protected

◆ m_LoadoutPreview

ref SCR_LoadoutPreviewComponent CareerMenuUI.m_LoadoutPreview
protected

◆ m_LoadoutStatistics

ref SCR_LoadoutStatisticsComponent CareerMenuUI.m_LoadoutStatistics
protected

◆ m_sInstance

CareerMenuUI CareerMenuUI.m_sInstance
static

◆ m_wEditPlayerName

Widget CareerMenuUI.m_wEditPlayerName
protected

◆ STRING_UNKNOWN_STAT

const string CareerMenuUI.STRING_UNKNOWN_STAT = "Unknown"
staticprotected

◆ WIDGET_CHARACTER_PREVIEW

const string CareerMenuUI.WIDGET_CHARACTER_PREVIEW = "CharacterPreview"
staticprotected

◆ WIDGET_LOADOUT_STATS

const string CareerMenuUI.WIDGET_LOADOUT_STATS = "hLoadoutPanel"
staticprotected

◆ WIDGET_NAME_EDIT

const string CareerMenuUI.WIDGET_NAME_EDIT = "editPlayerName"
staticprotected

The documentation for this interface was generated from the following file: