◆ Back()
void CareerMenuUI.Back |
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◆ CreateStatEntry()
void CareerMenuUI.CreateStatEntry |
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Widget |
wParent, |
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string |
sName, |
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string |
sLabel, |
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string |
sValue |
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) |
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protected |
◆ GetBackendValues()
array< string > CareerMenuUI.GetBackendValues |
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◆ OnChange()
override bool CareerMenuUI.OnChange |
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Widget |
w, |
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int |
x, |
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int |
y, |
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bool |
finished |
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◆ OnLoadoutChange()
void CareerMenuUI.OnLoadoutChange |
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int |
id | ) |
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protected |
◆ OnMenuClose()
override void CareerMenuUI.OnMenuClose |
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◆ OnMenuOpen()
override void CareerMenuUI.OnMenuOpen |
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◆ OnMenuShow()
override void CareerMenuUI.OnMenuShow |
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◆ OnMenuUpdate()
override void CareerMenuUI.OnMenuUpdate |
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float |
tDelta | ) |
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◆ OnPlayerNameConfirm()
void CareerMenuUI.OnPlayerNameConfirm |
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string |
value | ) |
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protected |
◆ TestingShow()
void CareerMenuUI.TestingShow |
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protected |
◆ UpdateCareerData()
void CareerMenuUI.UpdateCareerData |
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◆ Back
ButtonWidget CareerMenuUI.Back |
◆ ENTRY_LAYOUT
const ResourceName CareerMenuUI.ENTRY_LAYOUT = "{C87F7F6734B61688}UI/layouts/Menus/Career/CareerEntry.layout" |
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◆ m_aBackendValues
ref array<string> CareerMenuUI.m_aBackendValues = new array<string>() |
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protected |
◆ m_BackendData
◆ m_Callback
◆ m_EditPlayerName
◆ m_LoadoutManager
◆ m_LoadoutPreview
◆ m_LoadoutStatistics
◆ m_sInstance
◆ m_wEditPlayerName
Widget CareerMenuUI.m_wEditPlayerName |
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◆ STRING_UNKNOWN_STAT
const string CareerMenuUI.STRING_UNKNOWN_STAT = "Unknown" |
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◆ WIDGET_CHARACTER_PREVIEW
const string CareerMenuUI.WIDGET_CHARACTER_PREVIEW = "CharacterPreview" |
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◆ WIDGET_LOADOUT_STATS
const string CareerMenuUI.WIDGET_LOADOUT_STATS = "hLoadoutPanel" |
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staticprotected |
◆ WIDGET_NAME_EDIT
const string CareerMenuUI.WIDGET_NAME_EDIT = "editPlayerName" |
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staticprotected |
The documentation for this interface was generated from the following file:
- Game/UI/Menu/CareerMenuUI.c