◆ DeleteChildrens()
void SCR_LoadoutPreviewComponent.DeleteChildrens |
( |
IEntity |
entity, |
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bool |
deleteRoot |
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) |
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protected |
◆ GetItemPreviewWidget()
◆ GetPreviewManagerEntity()
◆ HandlerAttached()
override void SCR_LoadoutPreviewComponent.HandlerAttached |
( |
Widget |
w | ) |
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◆ SetItemPreviewWidget()
◆ SetPreviewedLoadout()
◆ SetPreviewManagerEntity()
◆ SetReloadLoadout()
void SCR_LoadoutPreviewComponent.SetReloadLoadout |
( |
bool |
flag | ) |
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◆ m_bReloadLoadout
bool SCR_LoadoutPreviewComponent.m_bReloadLoadout |
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protected |
◆ m_PreviewManager
◆ m_sPreviewManager
ResourceName SCR_LoadoutPreviewComponent.m_sPreviewManager |
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protected |
◆ m_sPreviewWidgetName
string SCR_LoadoutPreviewComponent.m_sPreviewWidgetName |
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protected |
◆ m_wPreview
The documentation for this interface was generated from the following file:
- Game/UI/Menu/GameMode/SCR_LoadoutPreviewComponent.c