Arma Reforger Script API
Loading...
Searching...
No Matches
CharacterCamera3rdPersonTurret Interface Reference
Inheritance diagram for CharacterCamera3rdPersonTurret:
CharacterCamera3rdPersonVehicle CharacterCameraBase ScriptedCameraItem BaseScriptedCameraItem

Public Member Functions

void CharacterCamera3rdPersonTurret (CameraHandlerComponent pCameraHandler)
 
override void InitCameraData ()
 
override void CalculateLookAngles (vector vehicleAngles, vector characterAngles, out ScriptedCameraItemResult pOutResult)
 
- Public Member Functions inherited from CharacterCamera3rdPersonVehicle
void CharacterCamera3rdPersonVehicle (CameraHandlerComponent pCameraHandler)
 
override void OnActivate (ScriptedCameraItem pPrevCamera, ScriptedCameraItemResult pPrevCameraResult)
 this overrides freelook for cameras
 
override void OnUpdate (float pDt, out ScriptedCameraItemResult pOutResult)
 virtual callback - called each frame
 
void UpdateCameraDistanceAndFOV (vector localVelocity, vector lastLocalVelocity, float pDt)
 
override void OnAfterCameraUpdate (float pDt, bool pIsKeyframe, inout vector transformMS[4])
 
override float GetBaseFOV ()
 
- Public Member Functions inherited from CharacterCameraBase
void CharacterCameraBase (CameraHandlerComponent pCameraHandler)
 constructor
 
float UpdateUDAngle (out float pAngle, float pMin, float pMax, float pDt)
 
float UpdateLRAngle (float pAngle, float pMin, float pMax, float pDt)
 
void ForceFreelook (bool state)
 
int GetShoulderLastActive ()
 Get last 3rd person shoulder state.
 
float GetShoulderDistance ()
 
float GetInterpolatedUDTransformAngle (float pDt)
 
void AddPitchRoll (vector yawPitchRoll, float pitchFactor, float rollFactor, inout vector transformMS[4])
 
override void SetBaseAngles (out vector angles)
 Sets the camera angles in DEG, useful when switching between cameras and changing orientation of the character.
 
override vector GetBaseAngles ()
 helper to blend between cameras ret[0] - up down angle ret[1] - left right angle ret[2] - roll
 
- Public Member Functions inherited from ScriptedCameraItem
void ScriptedCameraItem (CameraHandlerComponent pCameraHandler)
 
override void OnBlendIn ()
 
override void OnBlendOut ()
 
- Public Member Functions inherited from BaseScriptedCameraItem
void OnDeactivate (ScriptedCameraItem pNextCamera)
 

Protected Attributes

TurretControllerComponent m_pTurretController
 
TurretComponent m_pControlledTurret
 
vector m_vVertAimLimits
 
vector m_vHorAimLimits
 
vector m_vLastCameraAngles
 
- Protected Attributes inherited from CharacterCamera3rdPersonVehicle
float m_fSteeringAngle
 
float m_fInertiaAngle
 
float m_fHeight
 
float m_fDist_Desired
 
float m_fDist_Min
 
float m_fDist_Max
 
float m_fFOV_SpeedAdjustMax
 
float m_fBobScale
 
float m_fShakeScale
 
float m_fSpeedMax
 
IEntity m_OwnerVehicle
 
BaseCompartmentSlot m_pCompartment
 
vector m_vCameraCenter
 
vector m_vLastVel
 
vector m_vLastAngVel
 
vector m_vAcceleration
 
bool m_bForceBasedCamera
 
float m_fCameraMovementForceFactor
 
float m_fCameraMovementForceThreshold
 
float m_fCameraSpringForceFactor
 
float m_fCameraHorizontalLag
 
float m_fCameraHorizontalLagMax
 
bool m_bDollyZoomEffect
 
float m_fCamVelocity
 
float m_fCamDist
 
float m_fCamDistTarget
 
float m_fZoomTargetWidth
 
float m_fCamFOV
 
float m_f3rd_TraceClipPct
 
float m_fBob_FastUp
 
float m_fBob_FastRight
 
float m_fBob_SlowUp
 
float m_fBob_SlowRight
 
float m_fBob_ScaleFast
 
float m_fBob_ScaleSlow
 
float m_fBob_Acceleration
 
float m_fAngleThirdPerson
 
SCR_VehicleCameraAimpoint m_pCameraAimpointData
 
SCR_VehicleCameraAlignment m_pCameraAlignData
 
PointInfo m_pCameraPivot
 
bool m_bUseNoParent
 
bool m_bViewBob = true
 
- Protected Attributes inherited from CharacterCameraBase
float m_fUpDownAngle
 runtime values
 
float m_fUpDownAngleAdd
 up down angle in rad
 
float m_fLeftRightAngle = 0.0
 left right angle in rad
 
float m_fFOV
 
float m_fLRAngleVel
 
float m_fUDAngleVel
 
float m_fTransformUDAngleVel
 
float m_fTransformUDAngle
 
bool m_bForceFreeLook
 
bool m_bLRAngleNoLimit
 
bool m_bIgnoreCharacterPitch
 
float m_fFOVFilter
 
float m_fFOVFilterVel
 
int m_fShoulderLastActive = 1
 saved active shoulder for 3rd person cam (1 - right, -1 left)
 
float m_fRollFactor
 
float m_fRollSmooth
 
float m_fRollSmoothVel
 
float m_fPitchFactor
 
float m_fPitchSmooth
 
float m_fPitchSmoothVel
 
ChimeraCharacter m_OwnerCharacter
 
SCR_CharacterControllerComponent m_ControllerComponent
 
CharacterInputContext m_Input
 
SCR_CharacterCameraHandlerComponent m_CharacterCameraHandler
 
CharacterAnimationComponent m_CharacterAnimationComponent
 
CharacterHeadAimingComponent m_CharacterHeadAimingComponent
 
CharacterCommandWeapon m_CommandWeapons
 
CompartmentAccessComponent m_CompartmentAccessComponent
 
CharacterCommandHandlerComponent m_CmdHandler
 
float m_fShakeProgress
 
float m_fShakeVelocity
 
- Protected Attributes inherited from ScriptedCameraItem
CameraHandlerComponent m_CameraHandler
 data
 

Additional Inherited Members

- Public Attributes inherited from CharacterCamera3rdPersonVehicle
float m_fUpDownAngleCurrent
 
- Static Public Attributes inherited from CharacterCamera3rdPersonVehicle
static const float CONST_UD_MIN = -60.0
 down limit
 
static const float CONST_UD_MAX = 60.0
 up limit
 
static const float CONST_LR_MIN = -360.0
 left limit
 
static const float CONST_LR_MAX = 360.0
 right limit
 
static const float STEERING_DEGREES = 5
 
static const float ANGULAR_INERTIA = 5
 
- Protected Member Functions inherited from CharacterCameraBase
void AddVehiclePitchRoll (IEntity vehicle, float pDt, inout vector transformMS[4])
 
TNodeId GetCameraBoneIndex ()
 Since camera bone is animated only in certain situations we want to provide camera bone whenever it is requested by animation otherwise we provide head bone to reduce amount of work animators need to do in order to make camera bone following head bone.
 
- Static Protected Attributes inherited from CharacterCameraBase
static TNodeId sm_iCameraBoneIndex = -1
 
static TNodeId sm_iHeadBoneIndex = -1
 
static TNodeId s_iNeckBoneIndex = -1
 
static AnimationTagID sm_TagFPCamera = -1
 
static AnimationTagID sm_TagLyingCamera = -1
 
static AnimationTagID sm_TagItemUpdateCols = -1
 
static AnimationTagID sm_TagADSTransitionOut = -1
 
static AnimationTagID sm_TagADSTransitionIn = -1
 

Constructor & Destructor Documentation

◆ CharacterCamera3rdPersonTurret()

void CharacterCamera3rdPersonTurret.CharacterCamera3rdPersonTurret ( CameraHandlerComponent pCameraHandler)

Member Function Documentation

◆ CalculateLookAngles()

override void CharacterCamera3rdPersonTurret.CalculateLookAngles ( vector vehicleAngles,
vector characterAngles,
out ScriptedCameraItemResult pOutResult )

apply to rotation matrix

Implements CharacterCamera3rdPersonVehicle.

◆ InitCameraData()

override void CharacterCamera3rdPersonTurret.InitCameraData ( )

Member Data Documentation

◆ m_pControlledTurret

TurretComponent CharacterCamera3rdPersonTurret.m_pControlledTurret
protected

◆ m_pTurretController

TurretControllerComponent CharacterCamera3rdPersonTurret.m_pTurretController
protected

◆ m_vHorAimLimits

vector CharacterCamera3rdPersonTurret.m_vHorAimLimits
protected

◆ m_vLastCameraAngles

vector CharacterCamera3rdPersonTurret.m_vLastCameraAngles
protected

◆ m_vVertAimLimits

vector CharacterCamera3rdPersonTurret.m_vVertAimLimits
protected

The documentation for this interface was generated from the following file: