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Arma Reforger Script API
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Public Member Functions | |
| proto external IEntity | GetCharacter () |
| proto external CharacterControllerComponent | GetControllerComponent () |
| Returns the current character controller component. | |
| proto external void | GetMovementState (out notnull CharacterMovementState pMovementState) |
| gets some basic info about movement | |
| proto external void | AlignNewTurns () |
| proto external bool | IsVehicleSwitchingSeats () |
| proto external bool | IsTurnedOut () |
| proto external bool | IsWeaponADSAllowed (bool allowSprint) |
| proto external bool | IsSprintingAllowed () |
| proto external bool | IsItemInspectionAllowed () |
| proto external bool | IsWeaponInspectionAllowed () |
| proto external bool | IsWeaponDeploymentAllowed () |
| proto external bool | IsThrowingAction () |
| proto external bool | IsProneStanceTransition () |
| proto external bool | IsUsingItem () |
| proto external bool | IsItemActionLoopTag () |
| proto external void | CancelItemUse () |
| proto external void | FinishItemUse (bool finishAnimations) |
| proto external bool | WasMovement () |
| proto external bool | WasRotation () |
| proto external CharacterCommandFall | StartCommand_Fall (float pYVelocity) |
| proto external CharacterCommandLadder | StartCommand_Ladder (LadderComponent pLadder) |
| proto external CharacterCommandVehicle | StartCommand_Vehicle (BaseCompartmentSlot pCompartment) |
| proto external CharacterCommandMove | StartCommand_Move () |
| proto external CharacterCommandClimb | StartCommand_Climb (CharacterCommandClimbResult pClimbResult, int pType) |
| proto external CharacterCommandSwim | StartCommand_Swim () |
| proto external CharacterCommandDamageFullBody | StartCommand_DamageFullBody (float direction, int pType) |
| proto external CharacterCommandSlide | StartCommand_Slide () |
| proto external CharacterCommandDamage | AddCommandModifier_Damage (float direction, int pType) |
| proto external void | DeleteCommandModifier_Damage (CharacterCommandDamage pDamage) |
| proto external CharacterCommandMove | GetCommandMove () |
| proto external CharacterCommandFall | GetCommandFall () |
| proto external CharacterCommandClimb | GetCommandClimb () |
| proto external CharacterCommandVehicle | GetCommandVehicle () |
| proto external CharacterCommandLadder | GetCommandLadder () |
| proto external CharacterCommandDeath | GetCommandModifier_Death () |
| proto external CharacterCommandUnconscious | GetCommandModifier_Unconscious () |
| proto external CharacterCommandMelee | GetCommandModifier_Melee () |
| proto external CharacterCommandSwim | GetCommandSwim () |
| proto external CharacterCommandSlide | GetCommandSlide () |
| proto external CharacterCommandDamageFullBody | GetCommandDamageFullBody () |
| proto external CharacterCommandDamage | GetCommandModifier_Damage () |
| proto external CharacterCommandWeapon | GetCommandModifier_Weapon () |
| proto external CharacterCommandItemChange | GetCommandModifier_ItemChange () |
| proto external CharacterCommandItemUse | GetCommandModifier_ItemUse () |
| proto external CharacterCommandGadget | GetCommandModifier_Gadget () |
| proto external CharacterCommandClimbSettings | GetCommandClimbSettings () |
| proto external CharacterCommandSwimSettings | GetCommandSwimSettings () |
| proto external LadderComponent | GetTargetLadder () |
| Returns the current cached ladder. | |
| proto external LadderComponent | FindTargetLadder () |
| Returns the current ladder. Use carefully, you should use GetTargetLadder when it's possible. | |
| proto external bool | IsMovingInProne () |
| proto external bool | HandleFinishedCommandsDefault (bool pCurrentCommandFinished) |
| default full body handlers | |
| proto external bool | HandleDeathDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| proto external bool | HandleUnconsciousDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleVehicleDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleSwimmingDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleLaddersDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleClimbingDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleMeleeDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleFallingDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleDamageHitDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleSlideDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponsDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| default additive handlers | |
| proto external bool | HandleThrowingDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleItemChangeDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleItemUseDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleItemGestureDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponObstructionDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponReloadingDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponADSDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponDeploymentDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleWeaponFireDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleLeftHandGadgetDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | HandleDynamicStanceDefault (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| proto external bool | TransitionMove_JumpClimbDefault (CharacterInputContext pInputCtx) |
| proto external bool | TransitionMove_SwimmingDefault (CharacterInputContext pInputCtx) |
| proto external bool | TransitionMove_LadderDefault (CharacterInputContext pInputCtx) |
| proto external void | DropLiveGrenadeFromHand (bool throwWithForce) |
| proto external void | CancelThrowDefault () |
| bool | HandleFinishedCommands (bool pCurrentCommandFinished) |
| bool | HandleDeath (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| bool | HandleUnconscious (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleVehicle (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleSwimming (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleLadders (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleClimbing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleMelee (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleFalling (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleDamageHit (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleSlide (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeapons (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleThrowing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleItemChange (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleItemUse (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleItemGesture (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeaponReloading (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeaponADS (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeaponDeployment (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeaponFire (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleWeaponObstruction (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleLeftHandGadget (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | HandleDynamicStance (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | TransitionMove_JumpClimb (CharacterInputContext pInputCtx) |
| bool | TransitionMove_Swimming (CharacterInputContext pInputCtx) |
| bool | TransitionMove_Ladder (CharacterInputContext pInputCtx) |
| bool | SubhandlerStatesBegin (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | SubhandlerStatesEnd (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID) |
| bool | SubhandlerTransitionsMove (CharacterInputContext InputCtx) |
| int | SelectMeleeAnimationType () |
Public Member Functions inherited from BaseCommandHandlerComponent | |
| proto external void | SetSimulationDisabled (bool pSimulationDisabled) |
| Sets the flag for disabling animation update. | |
Public Member Functions inherited from GameComponent | |
| bool | OnTicksOnRemoteProxy () |
Additional Inherited Members | |
Protected Member Functions inherited from BaseCommandHandlerComponent | |
| void | OnInit (IEntity owner) |
| Called during EOnInit. | |
| void | OnCommandActivate (int pCmdId) |
| void | OnCommandDeactivate (int pCmdId) |
| void | Update (float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) |
| Overrides the whole native command handling. | |
| proto external CharacterCommandDamage CharacterCommandHandlerComponent.AddCommandModifier_Damage | ( | float | direction, |
| int | pType ) |
| proto external void CharacterCommandHandlerComponent.AlignNewTurns | ( | ) |
| proto external void CharacterCommandHandlerComponent.CancelItemUse | ( | ) |
| proto external void CharacterCommandHandlerComponent.CancelThrowDefault | ( | ) |
| proto external void CharacterCommandHandlerComponent.DeleteCommandModifier_Damage | ( | CharacterCommandDamage | pDamage | ) |
| proto external void CharacterCommandHandlerComponent.DropLiveGrenadeFromHand | ( | bool | throwWithForce | ) |
| proto external LadderComponent CharacterCommandHandlerComponent.FindTargetLadder | ( | ) |
Returns the current ladder. Use carefully, you should use GetTargetLadder when it's possible.
| proto external void CharacterCommandHandlerComponent.FinishItemUse | ( | bool | finishAnimations | ) |
| proto external IEntity CharacterCommandHandlerComponent.GetCharacter | ( | ) |
| proto external CharacterCommandClimb CharacterCommandHandlerComponent.GetCommandClimb | ( | ) |
| proto external CharacterCommandClimbSettings CharacterCommandHandlerComponent.GetCommandClimbSettings | ( | ) |
| proto external CharacterCommandDamageFullBody CharacterCommandHandlerComponent.GetCommandDamageFullBody | ( | ) |
| proto external CharacterCommandFall CharacterCommandHandlerComponent.GetCommandFall | ( | ) |
| proto external CharacterCommandLadder CharacterCommandHandlerComponent.GetCommandLadder | ( | ) |
| proto external CharacterCommandDamage CharacterCommandHandlerComponent.GetCommandModifier_Damage | ( | ) |
| proto external CharacterCommandDeath CharacterCommandHandlerComponent.GetCommandModifier_Death | ( | ) |
| proto external CharacterCommandGadget CharacterCommandHandlerComponent.GetCommandModifier_Gadget | ( | ) |
| proto external CharacterCommandItemChange CharacterCommandHandlerComponent.GetCommandModifier_ItemChange | ( | ) |
| proto external CharacterCommandItemUse CharacterCommandHandlerComponent.GetCommandModifier_ItemUse | ( | ) |
| proto external CharacterCommandMelee CharacterCommandHandlerComponent.GetCommandModifier_Melee | ( | ) |
| proto external CharacterCommandUnconscious CharacterCommandHandlerComponent.GetCommandModifier_Unconscious | ( | ) |
| proto external CharacterCommandWeapon CharacterCommandHandlerComponent.GetCommandModifier_Weapon | ( | ) |
| proto external CharacterCommandMove CharacterCommandHandlerComponent.GetCommandMove | ( | ) |
| proto external CharacterCommandSlide CharacterCommandHandlerComponent.GetCommandSlide | ( | ) |
| proto external CharacterCommandSwim CharacterCommandHandlerComponent.GetCommandSwim | ( | ) |
| proto external CharacterCommandSwimSettings CharacterCommandHandlerComponent.GetCommandSwimSettings | ( | ) |
| proto external CharacterCommandVehicle CharacterCommandHandlerComponent.GetCommandVehicle | ( | ) |
| proto external CharacterControllerComponent CharacterCommandHandlerComponent.GetControllerComponent | ( | ) |
Returns the current character controller component.
| proto external void CharacterCommandHandlerComponent.GetMovementState | ( | out notnull CharacterMovementState | pMovementState | ) |
gets some basic info about movement
| proto external LadderComponent CharacterCommandHandlerComponent.GetTargetLadder | ( | ) |
Returns the current cached ladder.
| bool CharacterCommandHandlerComponent.HandleClimbing | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleClimbingDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleDamageHit | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleDamageHitDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleDeath | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID, | ||
| bool | pCurrentCommandFinished ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleDeathDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID, | ||
| bool | pCurrentCommandFinished ) |
| bool CharacterCommandHandlerComponent.HandleDynamicStance | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleDynamicStanceDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleFalling | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleFallingDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleFinishedCommands | ( | bool | pCurrentCommandFinished | ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleFinishedCommandsDefault | ( | bool | pCurrentCommandFinished | ) |
default full body handlers
| bool CharacterCommandHandlerComponent.HandleItemChange | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleItemChangeDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleItemGesture | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleItemGestureDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleItemUse | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleItemUseDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleLadders | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleLaddersDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleLeftHandGadget | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleLeftHandGadgetDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleMelee | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
Implemented in SCR_CharacterCommandHandlerComponent.
| proto external bool CharacterCommandHandlerComponent.HandleMeleeDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleSlide | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleSlideDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleSwimming | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.HandleSwimmingDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleThrowing | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleThrowingDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleUnconscious | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleUnconsciousDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleVehicle | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleVehicleDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeaponADS | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponADSDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeaponDeployment | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponDeploymentDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeaponFire | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponFireDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeaponObstruction | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponObstructionDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeaponReloading | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponReloadingDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.HandleWeapons | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| proto external bool CharacterCommandHandlerComponent.HandleWeaponsDefault | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
default additive handlers
| proto external bool CharacterCommandHandlerComponent.IsItemActionLoopTag | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsItemInspectionAllowed | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsMovingInProne | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsProneStanceTransition | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsSprintingAllowed | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsThrowingAction | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsTurnedOut | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsUsingItem | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsVehicleSwitchingSeats | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsWeaponADSAllowed | ( | bool | allowSprint | ) |
| proto external bool CharacterCommandHandlerComponent.IsWeaponDeploymentAllowed | ( | ) |
| proto external bool CharacterCommandHandlerComponent.IsWeaponInspectionAllowed | ( | ) |
| int CharacterCommandHandlerComponent.SelectMeleeAnimationType | ( | ) |
Implemented in SCR_CharacterCommandHandlerComponent.
| proto external CharacterCommandClimb CharacterCommandHandlerComponent.StartCommand_Climb | ( | CharacterCommandClimbResult | pClimbResult, |
| int | pType ) |
| proto external CharacterCommandDamageFullBody CharacterCommandHandlerComponent.StartCommand_DamageFullBody | ( | float | direction, |
| int | pType ) |
| proto external CharacterCommandFall CharacterCommandHandlerComponent.StartCommand_Fall | ( | float | pYVelocity | ) |
| proto external CharacterCommandLadder CharacterCommandHandlerComponent.StartCommand_Ladder | ( | LadderComponent | pLadder | ) |
| proto external CharacterCommandMove CharacterCommandHandlerComponent.StartCommand_Move | ( | ) |
| proto external CharacterCommandSlide CharacterCommandHandlerComponent.StartCommand_Slide | ( | ) |
| proto external CharacterCommandSwim CharacterCommandHandlerComponent.StartCommand_Swim | ( | ) |
| proto external CharacterCommandVehicle CharacterCommandHandlerComponent.StartCommand_Vehicle | ( | BaseCompartmentSlot | pCompartment | ) |
| bool CharacterCommandHandlerComponent.SubhandlerStatesBegin | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.SubhandlerStatesEnd | ( | CharacterInputContext | pInputCtx, |
| float | pDt, | ||
| int | pCurrentCommandID ) |
| bool CharacterCommandHandlerComponent.SubhandlerTransitionsMove | ( | CharacterInputContext | InputCtx | ) |
| bool CharacterCommandHandlerComponent.TransitionMove_JumpClimb | ( | CharacterInputContext | pInputCtx | ) |
Implemented in SCR_CharacterCommandHandlerComponent_Tests.
| proto external bool CharacterCommandHandlerComponent.TransitionMove_JumpClimbDefault | ( | CharacterInputContext | pInputCtx | ) |
| bool CharacterCommandHandlerComponent.TransitionMove_Ladder | ( | CharacterInputContext | pInputCtx | ) |
| proto external bool CharacterCommandHandlerComponent.TransitionMove_LadderDefault | ( | CharacterInputContext | pInputCtx | ) |
| bool CharacterCommandHandlerComponent.TransitionMove_Swimming | ( | CharacterInputContext | pInputCtx | ) |
| proto external bool CharacterCommandHandlerComponent.TransitionMove_SwimmingDefault | ( | CharacterInputContext | pInputCtx | ) |
| proto external bool CharacterCommandHandlerComponent.WasMovement | ( | ) |
| proto external bool CharacterCommandHandlerComponent.WasRotation | ( | ) |