◆ EOnTaskSimulate()
override ENodeResult SCR_AIAllocateActionsForDefendActivity.EOnTaskSimulate |
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AIAgent | owner, |
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float | dt ) |
◆ GetOnHoverDescription()
static override string SCR_AIAllocateActionsForDefendActivity.GetOnHoverDescription |
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◆ GetVariablesIn()
override TStringArray SCR_AIAllocateActionsForDefendActivity.GetVariablesIn |
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◆ OccupySA()
bool SCR_AIAllocateActionsForDefendActivity.OccupySA |
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AIAgent | who, |
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AISmartActionComponent | smartAction, |
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bool | teleport ) |
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◆ OccupyTurret()
bool SCR_AIAllocateActionsForDefendActivity.OccupyTurret |
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AIAgent | who, |
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BaseCompartmentSlot | slot, |
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bool | teleport ) |
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◆ OnInit()
override void SCR_AIAllocateActionsForDefendActivity.OnInit |
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AIAgent | owner | ) |
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◆ VisibleInPalette()
static override bool SCR_AIAllocateActionsForDefendActivity.VisibleInPalette |
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◆ m_bWaypointRelated
bool SCR_AIAllocateActionsForDefendActivity.m_bWaypointRelated |
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◆ m_fPriorityLevel
float SCR_AIAllocateActionsForDefendActivity.m_fPriorityLevel |
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◆ m_groupOwner
SCR_AIGroup SCR_AIAllocateActionsForDefendActivity.m_groupOwner |
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◆ m_Mailbox
◆ m_RelatedActivity
◆ m_RelatedWaypoint
◆ m_Utility
◆ PORT_PRIORITY_LEVEL
const string SCR_AIAllocateActionsForDefendActivity.PORT_PRIORITY_LEVEL = "PriorityLevel" |
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◆ PORT_WAYPOINT
const string SCR_AIAllocateActionsForDefendActivity.PORT_WAYPOINT = "WaypointIn" |
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◆ PORT_WAYPOINT_RELATED
const string SCR_AIAllocateActionsForDefendActivity.PORT_WAYPOINT_RELATED = "WaypointRelated" |
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◆ s_aVarsIn
ref TStringArray SCR_AIAllocateActionsForDefendActivity.s_aVarsIn |
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Initial value:= {
}
static const string PORT_WAYPOINT
Definition SCR_AIAllocateActionsForDefendActivity.c:3
static const string PORT_PRIORITY_LEVEL
Definition SCR_AIAllocateActionsForDefendActivity.c:5
static const string PORT_WAYPOINT_RELATED
Definition SCR_AIAllocateActionsForDefendActivity.c:4
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIAllocateActionsForDefendActivity.c