◆ EOnTaskSimulate()
      
        
          | override ENodeResult SCR_AIAllocateActionsForDefendActivity.EOnTaskSimulate  | 
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          AIAgent |           owner,  | 
        
        
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          float |           dt ) | 
        
      
 
 
◆ GetOnHoverDescription()
  
  
      
        
          | static override string SCR_AIAllocateActionsForDefendActivity.GetOnHoverDescription  | 
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◆ GetVariablesIn()
      
        
          | override TStringArray SCR_AIAllocateActionsForDefendActivity.GetVariablesIn  | 
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◆ OccupySA()
  
  
      
        
          | bool SCR_AIAllocateActionsForDefendActivity.OccupySA  | 
          ( | 
          AIAgent |           who,  | 
         
        
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          AISmartActionComponent |           smartAction,  | 
         
        
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          bool |           teleport ) | 
         
       
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◆ OccupyTurret()
  
  
      
        
          | bool SCR_AIAllocateActionsForDefendActivity.OccupyTurret  | 
          ( | 
          AIAgent |           who,  | 
         
        
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          BaseCompartmentSlot |           slot,  | 
         
        
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          bool |           teleport ) | 
         
       
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◆ OnInit()
      
        
          | override void SCR_AIAllocateActionsForDefendActivity.OnInit  | 
          ( | 
          AIAgent |           owner | ) | 
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◆ VisibleInPalette()
  
  
      
        
          | static override bool SCR_AIAllocateActionsForDefendActivity.VisibleInPalette  | 
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◆ m_bWaypointRelated
  
  
      
        
          | bool SCR_AIAllocateActionsForDefendActivity.m_bWaypointRelated | 
         
       
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◆ m_fPriorityLevel
  
  
      
        
          | float SCR_AIAllocateActionsForDefendActivity.m_fPriorityLevel | 
         
       
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◆ m_groupOwner
  
  
      
        
          | SCR_AIGroup SCR_AIAllocateActionsForDefendActivity.m_groupOwner | 
         
       
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◆ m_Mailbox
◆ m_RelatedActivity
◆ m_RelatedWaypoint
◆ m_Utility
◆ PORT_PRIORITY_LEVEL
  
  
      
        
          | const string SCR_AIAllocateActionsForDefendActivity.PORT_PRIORITY_LEVEL = "PriorityLevel" | 
         
       
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◆ PORT_WAYPOINT
  
  
      
        
          | const string SCR_AIAllocateActionsForDefendActivity.PORT_WAYPOINT = "WaypointIn" | 
         
       
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◆ PORT_WAYPOINT_RELATED
  
  
      
        
          | const string SCR_AIAllocateActionsForDefendActivity.PORT_WAYPOINT_RELATED = "WaypointRelated" | 
         
       
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◆ s_aVarsIn
  
  
      
        
          | ref TStringArray SCR_AIAllocateActionsForDefendActivity.s_aVarsIn | 
         
       
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Initial value:= {
    }
static const string PORT_WAYPOINT
Definition SCR_AIAllocateActionsForDefendActivity.c:3
 
static const string PORT_PRIORITY_LEVEL
Definition SCR_AIAllocateActionsForDefendActivity.c:5
 
static const string PORT_WAYPOINT_RELATED
Definition SCR_AIAllocateActionsForDefendActivity.c:4
 
 
 
 
The documentation for this interface was generated from the following file:
- Game/AI/ScriptedNodes/Groups/SCR_AIAllocateActionsForDefendActivity.c