Arma Reforger Script API
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SCR_AICinematicLookAt Interface Reference

Base class for tasks which return some target from combat component. More...

Inheritance diagram for SCR_AICinematicLookAt:
AITaskScripted AITask Node

Static Public Member Functions

static override bool VisibleInPalette ()
 

Protected Member Functions

override void OnInit (AIAgent owner)
 
override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.
 
- Protected Member Functions inherited from AITaskScripted
string GetNodeMiddleText ()
 
- Protected Member Functions inherited from Node
TStringArray GetVariablesIn ()
 
TStringArray GetVariablesOut ()
 

Protected Attributes

SlotManagerComponent m_SlotManager
 
SCR_CharacterControllerComponent m_ControllerComponent
 
EntitySlotInfo m_PointOfViewStart
 
EntitySlotInfo m_PointOfViewEnd
 
TAnimGraphVariable m_LookAtVariable
 
CharacterAnimationComponent m_CharacterAnimation
 
vector m_vLook [4]
 
vector m_vLookEnd [4]
 
vector m_vLookAxis
 
ChimeraCharacter m_Player
 
vector m_vPlayerPosition [4]
 
vector m_vPlayerHeadPosition
 

Additional Inherited Members

- Public Member Functions inherited from AITaskScripted
void OnEnter (AIAgent owner)
 
void OnAbort (AIAgent owner, Node nodeCausingAbort)
 
- Public Member Functions inherited from Node
proto external int GetNodeID ()
 
proto external TypeName GetVariableType (bool inputPort, string name)
 
proto bool GetVariableIn (string name, out void val)
 
proto void SetVariableOut (string name, void val)
 
proto void ClearVariable (string name)
 
proto void GetCallstackStr (out string val)
 
proto void GetParentTreeName (out string val)
 
- Static Protected Member Functions inherited from Node
static string GetOnHoverDescription ()
 
static bool CanReturnRunning ()
 
- Static Protected Attributes inherited from Node
static ref TStringArray m_aEmptyVars = {}
 

Detailed Description

Base class for tasks which return some target from combat component.

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AICinematicLookAt.EOnTaskSimulate ( AIAgent owner,
float dt )
protected

Scripted nodes are suposed to return SUCCESS, FAIL or RUNNING state.

Implements AITaskScripted.

◆ OnInit()

override void SCR_AICinematicLookAt.OnInit ( AIAgent owner)
protected

Implements AITaskScripted.

◆ VisibleInPalette()

static override bool SCR_AICinematicLookAt.VisibleInPalette ( )
static

Implements Node.

Member Data Documentation

◆ m_CharacterAnimation

CharacterAnimationComponent SCR_AICinematicLookAt.m_CharacterAnimation
protected

◆ m_ControllerComponent

SCR_CharacterControllerComponent SCR_AICinematicLookAt.m_ControllerComponent
protected

◆ m_LookAtVariable

TAnimGraphVariable SCR_AICinematicLookAt.m_LookAtVariable
protected

◆ m_Player

ChimeraCharacter SCR_AICinematicLookAt.m_Player
protected

◆ m_PointOfViewEnd

EntitySlotInfo SCR_AICinematicLookAt.m_PointOfViewEnd
protected

◆ m_PointOfViewStart

EntitySlotInfo SCR_AICinematicLookAt.m_PointOfViewStart
protected

◆ m_SlotManager

SlotManagerComponent SCR_AICinematicLookAt.m_SlotManager
protected

◆ m_vLook

vector SCR_AICinematicLookAt.m_vLook[4]
protected

◆ m_vLookAxis

vector SCR_AICinematicLookAt.m_vLookAxis
protected

◆ m_vLookEnd

vector SCR_AICinematicLookAt.m_vLookEnd[4]
protected

◆ m_vPlayerHeadPosition

vector SCR_AICinematicLookAt.m_vPlayerHeadPosition
protected

◆ m_vPlayerPosition

vector SCR_AICinematicLookAt.m_vPlayerPosition[4]
protected

The documentation for this interface was generated from the following file: