Arma Reforger Script API
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Public Member Functions | |
void | SCR_AIDefendFromClusterActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, notnull SCR_AITargetClusterState clusterState, notnull TFireteamLockRefArray fireteams) |
override void | OnFireteamRemovedFromGroup (SCR_AIGroupFireteam ft) |
Override in inherited classes to do something on fireteam deletion It is called only for registered fireteams. | |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | SendDefendMessages () |
void | SendCancelMessages () |
override string | GetDebugPanelText () |
Public Member Functions inherited from SCR_AIFireteamsClusterActivity | |
void | SCR_AIFireteamsClusterActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint, notnull SCR_AITargetClusterState clusterState) |
void | ~SCR_AIFireteamsClusterActivity () |
void | Event_OnTargetClusterStateDeleted (SCR_AITargetClusterState s) |
Public Member Functions inherited from SCR_AIFireteamsActivity | |
void | SCR_AIFireteamsActivity (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint,) |
void | ~SCR_AIFireteamsActivity () |
override void | OnActionRemoved () |
void | GetAssignedFireteams (notnull TFireteamLockRefArray outFireteams) |
void | OnAssignedFireteamsEmpty () |
Override in inherited classes to do something when all fireteams are gone. | |
void | OnFireteamRemovedFromGroup (SCR_AIGroupFireteam ft) |
Override in inherited classes to do something on fireteam deletion It is called only for registered fireteams. | |
override string | GetDebugPanelText () |
Public Member Functions inherited from SCR_AIActivityBase | |
array< ref SCR_AIActivityFeatureBase > | GetActivityFeatures () |
SCR_AIActivityFeatureBase | FindActivityFeature (TypeName featureType) |
void | InitParameters (AIWaypoint relatedWaypoint) |
void | SCR_AIActivityBase (SCR_AIGroupUtilityComponent utility, AIWaypoint relatedWaypoint) |
Public Member Functions inherited from SCR_AIActionBase | |
override float | EvaluatePriorityLevel () |
void | SetPriorityLevel (int priority) |
override void | OnSetActionState (EAIActionState state) |
override void | OnSetSuspended (bool suspended) |
override void | OnComplete () |
override void | OnFail () |
override void | OnActionRemoved () |
string | GetActionDebugInfo () |
string | GetDebugPanelText () |
override void | OnActionSelected () |
override void | OnActionDeselected () |
void | OnActionExecuted () |
void | OnActionCompleted () |
void | OnActionFailed () |
bool | IsActionInterruptable () |
void | SetActionInterruptable (bool IsInterruptable) |
void | SetParametersToBTVariables (SCR_AIActionTask node) |
void | GetParametersFromBTVariables (SCR_AIActionTask node) |
TStringArray | GetPortNames () |
float | GetRestrictedPriorityLevel (float minimumLevel=PRIORITY_LEVEL_NORMAL) |
Limits priority level for actions such that those are performed in "NORMAL" and "PLAYER" priority level but not in "GAMEMASTER". | |
Public Member Functions inherited from AIActionBase | |
proto external float | Evaluate () |
proto external float | GetPriority () |
proto external void | SetPriority (float priority) |
proto external bool | GetActionIsSuspended () |
proto external void | SetActionIsSuspended (bool val) |
proto external bool | GetIsUniqueInActionQueue () |
proto external void | SetIsUniqueInActionQueue (bool unique) |
proto external EAIActionState | GetActionState () |
proto external void | SetActionState (EAIActionState state) |
proto external void | Fail () |
proto external void | Complete () |
proto external bool | GetRemoveAction () |
proto external void | SetRemoveAction (bool val) |
proto external ref AIActionBase | GetRelatedGroupActivity () |
proto external void | SetRelatedGroupActivity (AIActionBase related) |
float | CustomEvaluate () |
float | EvaluatePriorityLevel () |
void | OnSetSuspended (bool suspended) |
void | OnSetActionState (EAIActionState state) |
void | OnFail () |
void | OnComplete () |
bool | OnMessage (AIMessage msg) |
void | OnActionSelected () |
void | OnActionDeselected () |
void | OnActionRemoved () |
Public Attributes | |
bool | m_bOrdersSent = false |
Public Attributes inherited from SCR_AIActivityBase | |
SCR_AIGroupUtilityComponent | m_Utility |
ref SCR_BTParam< bool > | m_bIsWaypointRelated = new SCR_BTParam<bool>(SCR_AIActionTask.WAYPOINT_RELATED_PORT) |
AIWaypoint | m_RelatedWaypoint = null |
bool | m_bAllowFireteamRebalance = true |
Public Attributes inherited from SCR_AIActionBase | |
bool | m_bIsInterruptable = true |
ResourceName | m_sBehaviorTree |
ResourceName | m_sAbortBehaviorTree |
ref ScriptInvoker | m_OnActionCompleted = new ScriptInvoker() |
ref ScriptInvoker | m_OnActionFailed = new ScriptInvoker() |
ref array< SCR_BTParamBase > | m_aParams = {} |
void SCR_AIDefendFromClusterActivity.SCR_AIDefendFromClusterActivity | ( | SCR_AIGroupUtilityComponent | utility, |
AIWaypoint | relatedWaypoint, | ||
notnull SCR_AITargetClusterState | clusterState, | ||
notnull TFireteamLockRefArray | fireteams | ||
) |
override string SCR_AIDefendFromClusterActivity.GetDebugPanelText | ( | ) |
Implements SCR_AIFireteamsActivity.
override void SCR_AIDefendFromClusterActivity.OnActionDeselected | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIDefendFromClusterActivity.OnActionSelected | ( | ) |
Implements SCR_AIActionBase.
override void SCR_AIDefendFromClusterActivity.OnFireteamRemovedFromGroup | ( | SCR_AIGroupFireteam | ft | ) |
Override in inherited classes to do something on fireteam deletion It is called only for registered fireteams.
Implements SCR_AIFireteamsActivity.
void SCR_AIDefendFromClusterActivity.SendCancelMessages | ( | ) |
void SCR_AIDefendFromClusterActivity.SendDefendMessages | ( | ) |
bool SCR_AIDefendFromClusterActivity.m_bOrdersSent = false |