Arma Reforger Script API
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SCR_AIGetActionParameters Interface Reference

Base class of node which outputs action parameters to Behavior Tree variables. More...

Inheritance diagram for SCR_AIGetActionParameters:
SCR_AIActionTask SCR_AIFireIllumFlareBehaviorParameters SCR_AIGetAnimateBehaviorParameters SCR_AIGetAttackBehaviorParameters SCR_AIGetDefendActivityParameters SCR_AIGetDefendBehaviorParameters SCR_AIGetFirePositionBehaviorParameters SCR_AIGetFollowActivityParameters SCR_AIGetGetInActivityParameters SCR_AIGetGetInVehicleBehaviorParameters SCR_AIGetGetOutActivityParameters SCR_AIGetHealActivityParameters SCR_AIGetHealWaitBehaviorParameters SCR_AIGetInvestigateBehaviorParameters SCR_AIGetMedicHealBehaviorParameters SCR_AIGetMoveActivityParameters SCR_AIGetMoveFromDangerBehaviorParameters SCR_AIGetMoveFromUnsafeAreaBehaviorParameters SCR_AIGetMoveIndividuallyBehaviorParameters SCR_AIGetObserveUnknownFireBehaviorParameters SCR_AIGetOutVehicleBehaviorParameters SCR_AIGetPerformActionActivityParameters SCR_AIGetPerformActionBehaviorParameters SCR_AIGetPickupInventoryItemsParameters SCR_AIGetPilotMoveFromIncomingVehicleBehaviorParameters SCR_AIGetProvideAmmoBehaviorParameters SCR_AIGetResupplyActivityParameters SCR_AIGetRetreatFromTargetBehaviorParameters SCR_AIGetRetreatWhileLookAtBehaviorParameters SCR_AIGetStaticArtilleryBehaviorParameters SCR_AIGetSuppressActivityParameters SCR_AIGetSuppressBehaviorParameters SCR_AIGetThrowGrenadeToBehaviorParameters

Public Member Functions

override ENodeResult EOnTaskSimulate (AIAgent owner, float dt)
 
- Public Member Functions inherited from SCR_AIActionTask
override void OnEnter (AIAgent owner)
 

Static Protected Member Functions

static override bool VisibleInPalette ()
 

Additional Inherited Members

- Static Public Attributes inherited from SCR_AIActionTask
static const string ENTITY_PORT = "Entity"
 
static const string POSITION_PORT = "Position"
 
static const string STANCE_PORT = "Stance"
 
static const string ROLEINVEHICLE_PORT = "RoleInVehicle"
 
static const string REPORTER_PORT = "ReportingAgent"
 
static const string USE_VEHICLES_PORT = "UseVehicles"
 
static const string DESIREDDISTANCE_PORT = "DesiredDistance"
 
static const string TARGET_PORT = "Target"
 
static const string TARGETINFO_PORT = "TargetInfo"
 
static const string TARGETPOSITION_PORT = "TargetPosition"
 
static const string NEXTCOVERPOSITION_PORT = "NextCoverPosition"
 
static const string COMPARTMENT_PORT = "Compartment"
 
static const string SMARTACTION_PORT = "SmartActionComponent"
 
static const string WEAPON_TYPE_PORT = "WeaponType"
 
static const string WEAPON_COMP_PORT = "WeaponComponent"
 
static const string MAGAZINE_COMP_PORT = "MagazineComponent"
 
static const string MAGAZINE_WELL_PORT = "MagazineWell"
 
static const string PRIORITY_LEVEL_PORT = "PriorityLevel"
 
static const string MUZZLE_ID = "MuzzleID"
 
static const string WAYPOINT_PORT = "Waypoint"
 
static const string BOARDING_PARAMS_PORT = "BoardingParams"
 
static const string DEFEND_DIRECTION_PORT = "DefendDirection"
 
static const string DEFEND_LOCATION_PORT = "DefendLocation"
 
static const string ANGULAR_RANGE_PORT = "AngularRange"
 
static const string WAYPOINT_RELATED_PORT = "WaypointRelated"
 
static const string IS_DANGEROUS_PORT = "isDangerous"
 
static const string RESET_TIMER_PORT = "ResetTimer"
 
static const string TIMEOUT_PORT = "Timeout"
 
static const string DELAY_PORT = "Delay"
 
static const string REINIT_PORT = "Reinit"
 
static const string RADIUS_PORT = "Radius"
 
static const string AGENT_SCRIPT_PORT = "AgentScript"
 
static const string RELATED_INVOKER_PORT = "RelatedInvoker"
 
- Protected Member Functions inherited from SCR_AIActionTask
SCR_AIActionBase GetExecutedAction ()
 Returns current action from the utility component.
 
- Protected Attributes inherited from SCR_AIActionTask
SCR_AIBaseUtilityComponent m_UtilityComp
 

Detailed Description

Base class of node which outputs action parameters to Behavior Tree variables.

If you need to expose action parameters to a BT, you must create a scripted node class which inherits from SCR_AIGetActionParameters.

The action class must use SCR_BTParam for variables which must be exposed to Behavior Trees.

For example: class SCR_AIGetFlyHelicopterParameters : SCR_AIGetActionParameters { static ref TStringArray s_aVarsOut = (new SCR_AIFlyHelicopterBehavior(null, false)).GetPortNames(); // (1) override TStringArray GetVariablesOut() { return s_aVarsOut; } // protected static override bool VisibleInPalette() { return true; } // (2) };

(1) We need to create an action object once to get port names. We store the resulting array into a static variable. Please ensure that constructor does not call any other code which is inaccessible during script compilation!

(2) Remember to override VisibleInPallete!

Member Function Documentation

◆ EOnTaskSimulate()

override ENodeResult SCR_AIGetActionParameters.EOnTaskSimulate ( AIAgent owner,
float dt )

◆ VisibleInPalette()


The documentation for this interface was generated from the following file: